remove SetPositionSeconds. Use m_Param.m_StartSecond.
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@@ -470,17 +470,6 @@ float RageSound::GetPositionSeconds( bool *bApproximate, RageTimer *pTimestamp )
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}
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}
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bool RageSound::SetPositionSeconds( float fSeconds )
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{
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if( m_pSource == NULL )
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{
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LOG->Warn( "RageSound::SetPositionSeconds(%f): sound not loaded", fSeconds );
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return false;
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}
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return SetPositionFrames( int(fSeconds * samplerate()) );
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}
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/* This is always the desired sample rate of the current driver. */
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/* This is always the desired sample rate of the current driver. */
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int RageSound::GetSampleRate() const
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int RageSound::GetSampleRate() const
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{
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{
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@@ -128,7 +128,6 @@ public:
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float GetLengthSeconds();
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float GetLengthSeconds();
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float GetPositionSeconds( bool *approximate=NULL, RageTimer *Timestamp=NULL ) const;
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float GetPositionSeconds( bool *approximate=NULL, RageTimer *Timestamp=NULL ) const;
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int GetSampleRate() const;
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int GetSampleRate() const;
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bool SetPositionSeconds( float fSeconds );
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RString GetLoadedFilePath() const { return m_sFilePath; }
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RString GetLoadedFilePath() const { return m_sFilePath; }
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bool IsPlaying() const { return m_bPlaying; }
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bool IsPlaying() const { return m_bPlaying; }
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