cleanup edges on graphics
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@@ -24,6 +24,8 @@ public:
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BPMDisplay();
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virtual void Update( float fDeltaTime );
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void SetBPMRange( float fLowBPM, float fHighBPM );
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void CycleRandomly();
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void NoBPM();
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protected:
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BitmapText m_textBPM;
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@@ -31,11 +33,15 @@ protected:
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float m_fCurrentBPM;
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float m_fLowBPM, m_fHighBPM;
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enum CountingState{ counting_up, holding_up, counting_down, holding_down };
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CountingState m_CountingState;
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enum CountingState {
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counting_up,
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holding_up,
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counting_down,
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holding_down,
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cycle_randomly,
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no_bpm // show dashes
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} m_CountingState;
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float m_fTimeLeftInState;
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bool m_bExtraStage; // cycle BPM through random values if extra stage
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};
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#endif
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