fix warnings

This commit is contained in:
Glenn Maynard
2003-07-20 18:18:11 +00:00
parent c714d1c506
commit eaa288a44f
+7 -8
View File
@@ -39,8 +39,6 @@
ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock") ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
{ {
unsigned i;
LOG->Trace("ScreenUnlock::ScreenUnlock()"); LOG->Trace("ScreenUnlock::ScreenUnlock()");
PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") ); PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") );
PointsUntilNextUnlock.SetHorizAlign( Actor::align_left ); PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
@@ -52,6 +50,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
CString IconCommand = ICON_COMMAND; CString IconCommand = ICON_COMMAND;
int i;
for(i=1; i <= NUM_UNLOCKS; i++) for(i=1; i <= NUM_UNLOCKS; i++)
{ {
Sprite* entry = new Sprite; Sprite* entry = new Sprite;
@@ -155,7 +154,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NUM_UNLOCKS) if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NUM_UNLOCKS)
{ {
float TargetRow = -0.5 + i + UNLOCK_TEXT_SCROLL_ROWS - NUM_UNLOCKS; float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NUM_UNLOCKS;
float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY); float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE; float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime; float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
@@ -183,7 +182,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NUM_UNLOCKS) if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NUM_UNLOCKS)
{ {
float TargetRow = -0.5 + i + UNLOCK_TEXT_SCROLL_ROWS - NUM_UNLOCKS; float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NUM_UNLOCKS;
float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY); float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE; float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime; float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
@@ -213,7 +212,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
float ScrollingTextX = UNLOCK_TEXT_SCROLL_X; float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y; float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y; float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM; // float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM;
float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS; float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH; float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
float SecondsToScroll = TIME_TO_DISPLAY - 1; float SecondsToScroll = TIME_TO_DISPLAY - 1;
@@ -222,7 +221,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
for(i=1; i <= UNLOCK_TEXT_SCROLL_ROWS; i++) for(i=1; i <= UNLOCK_TEXT_SCROLL_ROWS; i++)
{ {
if (i > LastUnlocks.size()) if (i > (int) LastUnlocks.size())
continue; continue;
int NextIcon = LastUnlocks[LastUnlocks.size() - i]; int NextIcon = LastUnlocks[LastUnlocks.size() - i];
@@ -268,10 +267,10 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
} }
} }
for(i=(item.size() - 1); (int)i>=0; i--) for(i = item.size() - 1; i >= 0; i--)
this->AddChild(item[i]); this->AddChild(item[i]);
for(i=(ItemIcons.size() - 1); (int)i>=0; i--) for(i = ItemIcons.size() - 1; i >= 0; i--)
this->AddChild(ItemIcons[i]); this->AddChild(ItemIcons[i]);
PointsUntilNextUnlock.SetName( "PointsDisplay" ); PointsUntilNextUnlock.SetName( "PointsDisplay" );