fix category feats show wrong score on ScreenNameEntryTraditional

store both iScore and fPercentDP for courses and categories
This commit is contained in:
Chris Danford
2003-12-10 11:35:34 +00:00
parent c34c2c5aec
commit ea8c87c46f
8 changed files with 80 additions and 47 deletions
+9
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@@ -36,6 +36,7 @@ const int DIFFICULT_METER_CHANGE = 2;
/* Maximum lower value of ranges when difficult: */ /* Maximum lower value of ranges when difficult: */
const int MAX_BOTTOM_RANGE = 10; const int MAX_BOTTOM_RANGE = 10;
/* -1 is the default parameter of a few Course calls; leaving it out indicates /* -1 is the default parameter of a few Course calls; leaving it out indicates
* to use GAMESTATE->m_bDifficultCourses. */ * to use GAMESTATE->m_bDifficultCourses. */
static bool IsDifficult( int Difficult ) static bool IsDifficult( int Difficult )
@@ -1035,3 +1036,11 @@ void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, M
stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), CompareCoursePointersBySortValueDescending ); stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), CompareCoursePointersBySortValueDescending );
course_sort_val.clear(); course_sort_val.clear();
} }
bool Course::MemCardData::HighScore::operator>=( const HighScore& other ) const
{
if( PREFSMAN->m_bPercentageScoring )
return fPercentDP >= other.fPercentDP;
else
return iScore >= other.iScore;
}
+5 -6
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@@ -147,20 +147,19 @@ public:
struct HighScore struct HighScore
{ {
int iScore;
float fSurviveTime;
CString sName; CString sName;
int iScore;
float fPercentDP;
float fSurviveTime;
HighScore() HighScore()
{ {
iScore = 0; iScore = 0;
fPercentDP = 0;
fSurviveTime = 0; fSurviveTime = 0;
} }
bool operator>=( const HighScore& other ) const bool operator>=( const HighScore& other ) const;
{
return iScore >= other.iScore;
}
}; };
vector<HighScore> vHighScores; vector<HighScore> vHighScores;
+17 -15
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@@ -1000,11 +1000,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
feat.Type = RankingFeats::SONG; feat.Type = RankingFeats::SONG;
feat.Feat = ssprintf("MR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() ); feat.Feat = ssprintf("MR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
feat.pStringToFill = &vMachineHighScores[j].sName; feat.pStringToFill = &vMachineHighScores[j].sName;
feat.g = vMachineHighScores[j].grade; feat.grade = vMachineHighScores[j].grade;
if( PREFSMAN->m_bPercentageScoring ) feat.fPercentDP = vMachineHighScores[j].fPercentDP;
feat.Score = vMachineHighScores[j].fPercentDP; feat.iScore = vMachineHighScores[j].iScore;
else
feat.Score = (float) vMachineHighScores[j].iScore;
if( pSong->HasBanner() ) if( pSong->HasBanner() )
feat.Banner = pSong->GetBannerPath(); feat.Banner = pSong->GetBannerPath();
@@ -1023,8 +1021,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
feat.Type = RankingFeats::SONG; feat.Type = RankingFeats::SONG;
feat.Feat = ssprintf("PR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() ); feat.Feat = ssprintf("PR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
feat.pStringToFill = &vPersonalHighScores[j].sName; feat.pStringToFill = &vPersonalHighScores[j].sName;
feat.g = vPersonalHighScores[j].grade; feat.grade = vPersonalHighScores[j].grade;
feat.Score = (float) vPersonalHighScores[j].iScore; feat.fPercentDP = vMachineHighScores[j].fPercentDP;
feat.iScore = vMachineHighScores[j].iScore;
// XXX: temporary hack // XXX: temporary hack
if( pSong->HasBackground() ) if( pSong->HasBackground() )
@@ -1052,11 +1051,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
continue; continue;
RankingFeats feat; RankingFeats feat;
feat.Type = RankingFeats::RANKING; feat.Type = RankingFeats::CATEGORY;
feat.Feat = ssprintf("MR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] ); feat.Feat = ssprintf("MR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
feat.pStringToFill = &vHighScores[j].sName; feat.pStringToFill = &vHighScores[j].sName;
feat.g = GRADE_NO_DATA; feat.grade = GRADE_NO_DATA;
feat.Score = (float) vHighScores[j].iScore; feat.iScore = (float) vHighScores[j].iScore;
feat.fPercentDP = (float) vHighScores[j].fPercentDP;
asFeatsOut.push_back( feat ); asFeatsOut.push_back( feat );
} }
} }
@@ -1071,11 +1071,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
continue; continue;
RankingFeats feat; RankingFeats feat;
feat.Type = RankingFeats::RANKING; feat.Type = RankingFeats::CATEGORY;
feat.Feat = ssprintf("PR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] ); feat.Feat = ssprintf("PR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
feat.pStringToFill = &vHighScores[j].sName; feat.pStringToFill = &vHighScores[j].sName;
feat.g = GRADE_NO_DATA; feat.grade = GRADE_NO_DATA;
feat.Score = (float) vHighScores[j].iScore; feat.iScore = (float) vHighScores[j].iScore;
feat.fPercentDP = (float) vHighScores[j].fPercentDP;
asFeatsOut.push_back( feat ); asFeatsOut.push_back( feat );
} }
} }
@@ -1102,8 +1103,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
feat.Type = RankingFeats::COURSE; feat.Type = RankingFeats::COURSE;
feat.Feat = ssprintf("No. %d in %s", i+1, pCourse->m_sName.c_str() ); feat.Feat = ssprintf("No. %d in %s", i+1, pCourse->m_sName.c_str() );
feat.pStringToFill = &vHighScores[i].sName; feat.pStringToFill = &vHighScores[i].sName;
feat.g = GRADE_NO_DATA; feat.grade = GRADE_NO_DATA;
feat.Score = (float) vHighScores[i].iScore; feat.iScore = vHighScores[i].iScore;
feat.fPercentDP = vHighScores[i].fPercentDP;
if( pCourse->HasBanner() ) if( pCourse->HasBanner() )
feat.Banner = pCourse->m_sBannerPath; feat.Banner = pCourse->m_sBannerPath;
asFeatsOut.push_back( feat ); asFeatsOut.push_back( feat );
+4 -3
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@@ -247,10 +247,11 @@ public:
// //
struct RankingFeats struct RankingFeats
{ {
enum { SONG, COURSE, RANKING } Type; enum { SONG, COURSE, CATEGORY } Type;
float Score; Grade grade;
Grade g; int iScore;
float fPercentDP;
CString Banner; CString Banner;
CString Feat; CString Feat;
CString *pStringToFill; CString *pStringToFill;
+24 -2
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@@ -49,9 +49,9 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
#define USER_PROFILES_DIR "Data/LocalProfiles/" #define USER_PROFILES_DIR "Data/LocalProfiles/"
#define MACHINE_PROFILE_DIR "Data/MachineProfile/" #define MACHINE_PROFILE_DIR "Data/MachineProfile/"
const int CATEGORY_RANKING_VERSION = 5; const int CATEGORY_RANKING_VERSION = 6;
const int SONG_SCORES_VERSION = 9; const int SONG_SCORES_VERSION = 9;
const int COURSE_SCORES_VERSION = 7; const int COURSE_SCORES_VERSION = 8;
#define STATS_TITLE THEME->GetMetric("ProfileManager","StatsTitle") #define STATS_TITLE THEME->GetMetric("ProfileManager","StatsTitle")
@@ -547,11 +547,18 @@ void ProfileManager::ReadCategoryScoresFromDir( CString sDir, MemoryCard mc )
CString sName; CString sName;
if( !FileRead(f, sName) ) if( !FileRead(f, sName) )
WARN_AND_RETURN; WARN_AND_RETURN;
int iScore; int iScore;
if( !FileRead(f, iScore) ) if( !FileRead(f, iScore) )
WARN_AND_RETURN; WARN_AND_RETURN;
float fPercentDP;
if( !FileRead(f, fPercentDP) )
WARN_AND_RETURN;
m_CategoryDatas[mc][st][rc].vHighScores[l].sName = sName; m_CategoryDatas[mc][st][rc].vHighScores[l].sName = sName;
m_CategoryDatas[mc][st][rc].vHighScores[l].iScore = iScore; m_CategoryDatas[mc][st][rc].vHighScores[l].iScore = iScore;
m_CategoryDatas[mc][st][rc].vHighScores[l].fPercentDP = fPercentDP;
} }
} }
} }
@@ -624,6 +631,10 @@ void ProfileManager::ReadCourseScoresFromDir( CString sDir, MemoryCard mc )
if( !FileRead(f, iScore) ) if( !FileRead(f, iScore) )
WARN_AND_RETURN; WARN_AND_RETURN;
float fPercentDP;
if( !FileRead(f, fPercentDP) )
WARN_AND_RETURN;
float fSurviveTime; float fSurviveTime;
if( !FileRead(f, fSurviveTime) ) if( !FileRead(f, fSurviveTime) )
WARN_AND_RETURN; WARN_AND_RETURN;
@@ -632,6 +643,7 @@ void ProfileManager::ReadCourseScoresFromDir( CString sDir, MemoryCard mc )
{ {
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName; pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore; pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].fPercentDP = fPercentDP;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime; pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
} }
} }
@@ -754,6 +766,7 @@ void ProfileManager::SaveCategoryScoresToDir( CString sDir, MemoryCard mc )
FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].sName ); FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].sName );
FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].iScore ); FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].iScore );
FileWrite( f, m_CategoryDatas[mc][st][rc].vHighScores[l].fPercentDP );
} }
} }
} }
@@ -813,6 +826,7 @@ void ProfileManager::SaveCourseScoresToDir( CString sDir, MemoryCard mc )
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName ); FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore ); FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fPercentDP );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime ); FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
} }
} }
@@ -1333,3 +1347,11 @@ void ProfileManager::SaveStatsWebPageToDir( CString sDir, MemoryCard mc )
CopyFile2( sStyleFile, sDir+STYLE_CSS_FILE ); CopyFile2( sStyleFile, sDir+STYLE_CSS_FILE );
} }
bool ProfileManager::CategoryData::HighScore::operator>=( const HighScore& other ) const
{
if( PREFSMAN->m_bPercentageScoring )
return fPercentDP >= other.fPercentDP;
else
return iScore >= other.iScore;
}
+4 -5
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@@ -98,18 +98,17 @@ public:
{ {
struct HighScore struct HighScore
{ {
int iScore;
CString sName; CString sName;
int iScore;
float fPercentDP;
HighScore() HighScore()
{ {
iScore = 0; iScore = 0;
fPercentDP = 0;
} }
bool operator>=( const HighScore& other ) const bool operator>=( const HighScore& other ) const;
{
return iScore >= other.iScore;
}
}; };
vector<HighScore> vHighScores; vector<HighScore> vHighScores;
+4 -7
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@@ -227,26 +227,23 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
this->AddChild( &m_sprBanner[p][i] ); this->AddChild( &m_sprBanner[p][i] );
} }
if( feat.g != GRADE_NO_DATA ) if( feat.grade != GRADE_NO_DATA )
{ {
m_Grade[p][i].SetName( ssprintf("GradeP%i",p+1) ); m_Grade[p][i].SetName( ssprintf("GradeP%i",p+1) );
m_Grade[p][i].Load( THEME->GetPathToG("ScreenNameEntryTraditional grades") ); m_Grade[p][i].Load( THEME->GetPathToG("ScreenNameEntryTraditional grades") );
m_Grade[p][i].SetGrade( (PlayerNumber)p, feat.g ); m_Grade[p][i].SetGrade( (PlayerNumber)p, feat.grade );
SET_ON( m_Grade[p][i] ); SET_ON( m_Grade[p][i] );
this->AddChild( &m_Grade[p][i] ); this->AddChild( &m_Grade[p][i] );
} }
if( feat.Score != 0 )
{
m_textScore[p][i].SetName( ssprintf("ScoreP%i",p+1) ); m_textScore[p][i].SetName( ssprintf("ScoreP%i",p+1) );
m_textScore[p][i].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional score") ); m_textScore[p][i].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional score") );
if( PREFSMAN->m_bPercentageScoring ) if( PREFSMAN->m_bPercentageScoring )
m_textScore[p][i].SetText( ssprintf("%.2f%%", feat.Score*100) ); m_textScore[p][i].SetText( ssprintf("%.2f%%", feat.fPercentDP*100) );
else else
m_textScore[p][i].SetText( ssprintf("%.0f", feat.Score) ); m_textScore[p][i].SetText( ssprintf("%.0f", feat.iScore) );
SET_ON( m_textScore[p][i] ); SET_ON( m_textScore[p][i] );
this->AddChild( &m_textScore[p][i] ); this->AddChild( &m_textScore[p][i] );
}
if( feat.Feat != "" ) if( feat.Feat != "" )
{ {
+5 -1
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@@ -25,7 +25,7 @@
#include "GameManager.h" #include "GameManager.h"
#include "NoteDataUtil.h" #include "NoteDataUtil.h"
#include "ProfileManager.h" #include "ProfileManager.h"
#include "PrefsManager.h"
Steps::Steps() Steps::Steps()
{ {
@@ -349,6 +349,9 @@ void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
bool Steps::MemCardData::HighScore::operator>=( const Steps::MemCardData::HighScore& other ) const bool Steps::MemCardData::HighScore::operator>=( const Steps::MemCardData::HighScore& other ) const
{ {
if( PREFSMAN->m_bPercentageScoring )
return fPercentDP >= other.fPercentDP;
else
return iScore >= other.iScore; return iScore >= other.iScore;
/* Make sure we treat AAAA as higher than AAA, even though the score /* Make sure we treat AAAA as higher than AAA, even though the score
* is the same. * is the same.
@@ -391,3 +394,4 @@ void Steps::AddHighScore( PlayerNumber pn, MemCardData::HighScore hs, int &iPers
iPersonalIndexOut = -1; iPersonalIndexOut = -1;
m_MemCardDatas[MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut ); m_MemCardDatas[MEMORY_CARD_MACHINE].AddHighScore( hs, iMachineIndexOut );
} }