fix category feats show wrong score on ScreenNameEntryTraditional

store both iScore and fPercentDP for courses and categories
This commit is contained in:
Chris Danford
2003-12-10 11:35:34 +00:00
parent c34c2c5aec
commit ea8c87c46f
8 changed files with 80 additions and 47 deletions
+17 -15
View File
@@ -1000,11 +1000,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
feat.Type = RankingFeats::SONG;
feat.Feat = ssprintf("MR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
feat.pStringToFill = &vMachineHighScores[j].sName;
feat.g = vMachineHighScores[j].grade;
if( PREFSMAN->m_bPercentageScoring )
feat.Score = vMachineHighScores[j].fPercentDP;
else
feat.Score = (float) vMachineHighScores[j].iScore;
feat.grade = vMachineHighScores[j].grade;
feat.fPercentDP = vMachineHighScores[j].fPercentDP;
feat.iScore = vMachineHighScores[j].iScore;
if( pSong->HasBanner() )
feat.Banner = pSong->GetBannerPath();
@@ -1023,8 +1021,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
feat.Type = RankingFeats::SONG;
feat.Feat = ssprintf("PR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
feat.pStringToFill = &vPersonalHighScores[j].sName;
feat.g = vPersonalHighScores[j].grade;
feat.Score = (float) vPersonalHighScores[j].iScore;
feat.grade = vPersonalHighScores[j].grade;
feat.fPercentDP = vMachineHighScores[j].fPercentDP;
feat.iScore = vMachineHighScores[j].iScore;
// XXX: temporary hack
if( pSong->HasBackground() )
@@ -1052,11 +1051,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
continue;
RankingFeats feat;
feat.Type = RankingFeats::RANKING;
feat.Type = RankingFeats::CATEGORY;
feat.Feat = ssprintf("MR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
feat.pStringToFill = &vHighScores[j].sName;
feat.g = GRADE_NO_DATA;
feat.Score = (float) vHighScores[j].iScore;
feat.grade = GRADE_NO_DATA;
feat.iScore = (float) vHighScores[j].iScore;
feat.fPercentDP = (float) vHighScores[j].fPercentDP;
asFeatsOut.push_back( feat );
}
}
@@ -1071,11 +1071,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
continue;
RankingFeats feat;
feat.Type = RankingFeats::RANKING;
feat.Type = RankingFeats::CATEGORY;
feat.Feat = ssprintf("PR #%d in Type %c (%d)", j+1, 'A'+i, stats.iMeter[pn] );
feat.pStringToFill = &vHighScores[j].sName;
feat.g = GRADE_NO_DATA;
feat.Score = (float) vHighScores[j].iScore;
feat.grade = GRADE_NO_DATA;
feat.iScore = (float) vHighScores[j].iScore;
feat.fPercentDP = (float) vHighScores[j].fPercentDP;
asFeatsOut.push_back( feat );
}
}
@@ -1102,8 +1103,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
feat.Type = RankingFeats::COURSE;
feat.Feat = ssprintf("No. %d in %s", i+1, pCourse->m_sName.c_str() );
feat.pStringToFill = &vHighScores[i].sName;
feat.g = GRADE_NO_DATA;
feat.Score = (float) vHighScores[i].iScore;
feat.grade = GRADE_NO_DATA;
feat.iScore = vHighScores[i].iScore;
feat.fPercentDP = vHighScores[i].fPercentDP;
if( pCourse->HasBanner() )
feat.Banner = pCourse->m_sBannerPath;
asFeatsOut.push_back( feat );