fix speed mappings

This commit is contained in:
Glenn Maynard
2005-03-27 00:32:20 +00:00
parent 75b081c272
commit ea42968ce1
+2 -2
View File
@@ -897,14 +897,14 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
float& fScrollSpeed = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed; float& fScrollSpeed = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed;
float fNewScrollSpeed = fScrollSpeed; float fNewScrollSpeed = fScrollSpeed;
if( DeviceI.button == KEY_UP ) if( EditB == EDIT_BUTTON_SCROLL_SPEED_DOWN )
{ {
if( fScrollSpeed == 4 ) if( fScrollSpeed == 4 )
fNewScrollSpeed = 2; fNewScrollSpeed = 2;
else if( fScrollSpeed == 2 ) else if( fScrollSpeed == 2 )
fNewScrollSpeed = 1; fNewScrollSpeed = 1;
} }
else if( DeviceI.button == KEY_DOWN ) else if( EditB == EDIT_BUTTON_SCROLL_SPEED_UP )
{ {
if( fScrollSpeed == 2 ) if( fScrollSpeed == 2 )
fNewScrollSpeed = 4; fNewScrollSpeed = 4;