make Sprite internals private
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@@ -66,6 +66,9 @@ public:
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virtual void PushSelf( lua_State *L );
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protected:
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void SetDrawIfTextureNull( bool b ) { m_bDrawIfTextureNull = b; }
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private:
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void LoadFromTexture( RageTextureID ID );
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void LoadStatesFromTexture();
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