some work to make it possible to start with incomplete songs (without
music)
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@@ -412,9 +412,11 @@ void Song::TidyUpData()
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throw RageException( "The song in '%s' is missing a music file. You must place a music file in the song folder or remove the song", m_sSongDir );
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}
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RageSoundStream sound;
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sound.Load( GetMusicPath() );
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m_fMusicLengthSeconds = sound.GetLengthSeconds();
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if(m_sMusicFile != "") {
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RageSoundStream sound;
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sound.Load( GetMusicPath() );
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m_fMusicLengthSeconds = sound.GetLengthSeconds();
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}
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@@ -570,6 +572,10 @@ void Song::GetNotesThatMatch( const StyleDef *s, int p, CArray<Notes*, Notes*>&
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/* Return whether the song is playable in the given style. */
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bool Song::SongCompleteForStyle( const StyleDef *st ) const
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{
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/* If we don't have music, we're not complete. */
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if(m_sMusicFile == "")
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return false;
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for( int pn = 0; pn < NUM_PLAYERS; ++pn )
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{
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if(st->m_NotesTypes[pn] == NOTES_TYPE_INVALID) continue; /* unused */
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