[backwards] CodeDetector access.

By default, there is no code for Backwards.

Let the themers decide this one.
This commit is contained in:
Jason Felds
2011-10-16 15:44:44 -04:00
parent 9e486bec32
commit e98ba68f2f
3 changed files with 5 additions and 0 deletions
+2
View File
@@ -323,6 +323,8 @@ SaveScreenshot1=GetCodeForGame("SaveScreenshot1")
SaveScreenshot2=GetCodeForGame("SaveScreenshot2") SaveScreenshot2=GetCodeForGame("SaveScreenshot2")
# on the player options menu. # on the player options menu.
CancelAllPlayerOptions=GetCodeForGame("CancelAllPlayerOptions") CancelAllPlayerOptions=GetCodeForGame("CancelAllPlayerOptions")
# unused codes:
Backwards=""
# deprecated codes: # deprecated codes:
NextTheme="" NextTheme=""
NextTheme2="" NextTheme2=""
+2
View File
@@ -23,6 +23,7 @@ const char *CodeNames[] = {
"ModeMenu1", "ModeMenu1",
"ModeMenu2", "ModeMenu2",
"Mirror", "Mirror",
"Backwards",
"Left", "Left",
"Right", "Right",
"Shuffle", "Shuffle",
@@ -200,6 +201,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
switch( code ) switch( code )
{ {
case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break; case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break;
case CODE_BACKWARDS: po.ToggleOneTurn( PlayerOptions::TURN_BACKWARDS ); break;
case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break; case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break;
case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break; case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break;
case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break; case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break;
+1
View File
@@ -17,6 +17,7 @@ enum Code {
CODE_MODE_MENU1, CODE_MODE_MENU1,
CODE_MODE_MENU2, CODE_MODE_MENU2,
CODE_MIRROR, CODE_MIRROR,
CODE_BACKWARDS,
CODE_LEFT, CODE_LEFT,
CODE_RIGHT, CODE_RIGHT,
CODE_SHUFFLE, CODE_SHUFFLE,