Fall back on a known good resolution rather than 640 x 480. Some displays do not support 640 x 480 and on the first run this causes problems. Fixes bug 1894682.
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@@ -11,6 +11,7 @@
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#include "RageSurface.h"
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#include "RageSurface.h"
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#include "Preference.h"
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#include "Preference.h"
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#include "LocalizedString.h"
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#include "LocalizedString.h"
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#include "DisplayResolutions.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "arch/ArchHooks/ArchHooks.h"
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//
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//
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@@ -97,8 +98,18 @@ RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures
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return RString();
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return RString();
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vs.push_back( err );
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vs.push_back( err );
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p.width = 640;
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// Fall back on a known resolution good rather than 640 x 480.
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p.height = 480;
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DisplayResolutions dr;
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this->GetDisplayResolutions( dr );
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if( dr.empty() )
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{
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vs.push_back( "No display resolutions" );
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return SETVIDEOMODE_FAILED.GetValue() + " " + join(";",vs);
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}
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const DisplayResolution &d = *dr.begin();
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p.width = d.iWidth;
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p.height = d.iHeight;
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if( err = this->TryVideoMode(p,bNeedReloadTextures) == "" )
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if( err = this->TryVideoMode(p,bNeedReloadTextures) == "" )
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return RString();
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return RString();
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vs.push_back( err );
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vs.push_back( err );
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