Fall back on a known good resolution rather than 640 x 480. Some displays do not support 640 x 480 and on the first run this causes problems. Fixes bug 1894682.

This commit is contained in:
Steve Checkoway
2008-07-21 11:11:55 +00:00
parent 310d05a2cb
commit e970628538
+13 -2
View File
@@ -11,6 +11,7 @@
#include "RageSurface.h"
#include "Preference.h"
#include "LocalizedString.h"
#include "DisplayResolutions.h"
#include "arch/ArchHooks/ArchHooks.h"
//
@@ -97,8 +98,18 @@ RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures
return RString();
vs.push_back( err );
p.width = 640;
p.height = 480;
// Fall back on a known resolution good rather than 640 x 480.
DisplayResolutions dr;
this->GetDisplayResolutions( dr );
if( dr.empty() )
{
vs.push_back( "No display resolutions" );
return SETVIDEOMODE_FAILED.GetValue() + " " + join(";",vs);
}
const DisplayResolution &d = *dr.begin();
p.width = d.iWidth;
p.height = d.iHeight;
if( err = this->TryVideoMode(p,bNeedReloadTextures) == "" )
return RString();
vs.push_back( err );