load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names
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@@ -260,7 +260,7 @@ void GameState::Reset()
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m_bBackedOutOfFinalStage = false;
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m_sEditingProfileID = "";
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m_sLastSelectedProfileID = "";
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ApplyCmdline();
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}
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@@ -2035,7 +2035,7 @@ public:
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lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
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}
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static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
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static int GetEditingProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sEditingProfileID ); return 1; }
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static int GetLastSelectedProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastSelectedProfileID ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( IsPlayerEnabled )
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@@ -2086,7 +2086,7 @@ public:
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ADD_METHOD( IsSyncDataChanged )
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ADD_METHOD( IsWinner )
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ADD_METHOD( GetCurrentGame )
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ADD_METHOD( GetEditingProfileID )
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ADD_METHOD( GetLastSelectedProfileID )
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Luna<T>::Register( L );
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