use GetUndisplayedBeats
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@@ -765,7 +765,7 @@ void Player::ApplyWaitingTransforms()
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po.FromString( mod.sModifiers );
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po.FromString( mod.sModifiers );
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float fStartBeat, fEndBeat;
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float fStartBeat, fEndBeat;
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mod.GetAttackBeats( GAMESTATE->m_pCurSong, m_pPlayerState, fStartBeat, fEndBeat );
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mod.GetRealtimeAttackBeats( GAMESTATE->m_pCurSong, m_pPlayerState, fStartBeat, fEndBeat );
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fEndBeat = min( fEndBeat, m_NoteData.GetLastBeat() );
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fEndBeat = min( fEndBeat, m_NoteData.GetLastBeat() );
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LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifiers.c_str(), fStartBeat, fEndBeat,
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LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifiers.c_str(), fStartBeat, fEndBeat,
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