SortOrder_INVALID, NUM_SortOrder

This commit is contained in:
Glenn Maynard
2006-09-26 07:42:55 +00:00
parent 2ed1154dfb
commit e8a3c636f6
9 changed files with 19 additions and 19 deletions
+4 -4
View File
@@ -61,7 +61,7 @@ static SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so )
case SORT_ONI_COURSES:
case SORT_NONSTOP_COURSES:
case SORT_ENDLESS_COURSES:
so = SORT_INVALID;
so = SortOrder_INVALID;
break;
}
@@ -147,13 +147,13 @@ void MusicWheel::BeginScreen()
/* Never start in the mode menu; some elements may not initialize correctly. */
if( GAMESTATE->m_SortOrder == SORT_MODE_MENU )
GAMESTATE->m_SortOrder.Set( SORT_INVALID );
GAMESTATE->m_SortOrder.Set( SortOrder_INVALID );
GAMESTATE->m_SortOrder.Set( ForceAppropriateSort(GAMESTATE->m_PlayMode, GAMESTATE->m_SortOrder) );
/* Only save the sort order if the player didn't already have one. If he did, don't
* overwrite it. */
if( GAMESTATE->m_PreferredSortOrder == SORT_INVALID )
if( GAMESTATE->m_PreferredSortOrder == SortOrder_INVALID )
GAMESTATE->m_PreferredSortOrder = GAMESTATE->m_SortOrder;
// HACK: invalidate currently selected song in the case that it
@@ -825,7 +825,7 @@ void MusicWheel::ChangeMusic( int iDist )
bool MusicWheel::ChangeSort( SortOrder new_so ) // return true if change successful
{
ASSERT( new_so < NUM_SORT_ORDERS );
ASSERT( new_so < NUM_SortOrder );
if( GAMESTATE->m_SortOrder == new_so )
return false;