diff --git a/stepmania/src/GameCommand.cpp b/stepmania/src/GameCommand.cpp index a18b36d2f5..58a4b104b7 100644 --- a/stepmania/src/GameCommand.cpp +++ b/stepmania/src/GameCommand.cpp @@ -49,7 +49,7 @@ void GameCommand::Init() m_pCourse = NULL; m_pTrail = NULL; m_pCharacter = NULL; - m_SortOrder = SORT_INVALID; + m_SortOrder = SortOrder_INVALID; m_sUnlockEntryID = ""; m_sSoundPath = ""; m_vsScreensToPrepare.clear(); @@ -135,7 +135,7 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const return false; if( !m_sSongGroup.empty() && GAMESTATE->m_sPreferredSongGroup != m_sSongGroup ) return false; - if( m_SortOrder != SORT_INVALID && GAMESTATE->m_PreferredSortOrder != m_SortOrder ) + if( m_SortOrder != SortOrder_INVALID && GAMESTATE->m_PreferredSortOrder != m_SortOrder ) return false; if( m_iWeightPounds != -1 && PROFILEMAN->GetProfile(pn)->m_iWeightPounds != m_iWeightPounds ) return false; @@ -332,7 +332,7 @@ void GameCommand::LoadOne( const Command& cmd ) else if( sName == "sort" ) { m_SortOrder = StringToSortOrder( sValue ); - if( m_SortOrder == SORT_INVALID ) + if( m_SortOrder == SortOrder_INVALID ) { m_sInvalidReason = ssprintf( "SortOrder \"%s\" is not valid.", sValue.c_str() ); m_bInvalid |= true; @@ -727,7 +727,7 @@ void GameCommand::ApplySelf( const vector &vpns ) const } if( !m_sSongGroup.empty() ) GAMESTATE->m_sPreferredSongGroup.Set( m_sSongGroup ); - if( m_SortOrder != SORT_INVALID ) + if( m_SortOrder != SortOrder_INVALID ) GAMESTATE->m_PreferredSortOrder = m_SortOrder; if( !m_sUnlockEntryID.empty() ) UNLOCKMAN->UnlockEntryID( m_sUnlockEntryID ); @@ -805,7 +805,7 @@ bool GameCommand::IsZero() const m_pCharacter != NULL || m_CourseDifficulty != DIFFICULTY_INVALID || !m_sSongGroup.empty() || - m_SortOrder != SORT_INVALID || + m_SortOrder != SortOrder_INVALID || m_iWeightPounds != -1 || m_iGoalCalories != -1 || m_GoalType != GoalType_INVALID || diff --git a/stepmania/src/GameConstantsAndTypes.cpp b/stepmania/src/GameConstantsAndTypes.cpp index 7a8d7c5631..3ab24d2d71 100644 --- a/stepmania/src/GameConstantsAndTypes.cpp +++ b/stepmania/src/GameConstantsAndTypes.cpp @@ -146,7 +146,7 @@ static const char *SortOrderNames[] = { "Endless", "Roulette", }; -XToString( SortOrder, NUM_SORT_ORDERS ); +XToString( SortOrder, NUM_SortOrder ); StringToX( SortOrder ); static void LuaSortOrder(lua_State* L) diff --git a/stepmania/src/GameConstantsAndTypes.h b/stepmania/src/GameConstantsAndTypes.h index 9618d32942..fc67fa2878 100644 --- a/stepmania/src/GameConstantsAndTypes.h +++ b/stepmania/src/GameConstantsAndTypes.h @@ -115,11 +115,11 @@ enum SortOrder SORT_ONI_COURSES, SORT_ENDLESS_COURSES, SORT_ROULETTE, - NUM_SORT_ORDERS, - SORT_INVALID + NUM_SortOrder, + SortOrder_INVALID }; const SortOrder MAX_SELECTABLE_SORT = (SortOrder)(SORT_ROULETTE-1); -#define FOREACH_SortOrder( so ) FOREACH_ENUM( SortOrder, NUM_SORT_ORDERS, so ) +#define FOREACH_SortOrder( so ) FOREACH_ENUM( SortOrder, NUM_SortOrder, so ) const RString& SortOrderToString( SortOrder so ); SortOrder StringToSortOrder( const RString& str ); diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index a373dd673a..8edcdf640d 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -202,7 +202,7 @@ void GameState::Reset() m_PreferredDifficulty[p].Set( DIFFICULTY_INVALID ); m_PreferredCourseDifficulty[p].Set( DIFFICULTY_MEDIUM ); } - m_SortOrder.Set( SORT_INVALID ); + m_SortOrder.Set( SortOrder_INVALID ); m_PreferredSortOrder = GetDefaultSort(); m_PlayMode.Set( PLAY_MODE_INVALID ); m_EditMode = EditMode_INVALID; @@ -390,7 +390,7 @@ void GameState::PlayersFinalized() ApplyPreferredModifiers( pn, sModifiers ); } // Only set the sort order if it wasn't already set by a GameCommand (or by an earlier profile) - if( m_PreferredSortOrder == SORT_INVALID && pProfile->m_SortOrder != SORT_INVALID ) + if( m_PreferredSortOrder == SortOrder_INVALID && pProfile->m_SortOrder != SortOrder_INVALID ) m_PreferredSortOrder = pProfile->m_SortOrder; if( pProfile->m_LastDifficulty != DIFFICULTY_INVALID ) m_PreferredDifficulty[pn].Set( pProfile->m_LastDifficulty ); diff --git a/stepmania/src/MusicSortDisplay.cpp b/stepmania/src/MusicSortDisplay.cpp index e2496e7e71..507eda028b 100644 --- a/stepmania/src/MusicSortDisplay.cpp +++ b/stepmania/src/MusicSortDisplay.cpp @@ -16,7 +16,7 @@ MusicSortDisplay::MusicSortDisplay() void MusicSortDisplay::Set( SortOrder so ) { - if( so == SORT_INVALID ) + if( so == SortOrder_INVALID ) this->UnloadTexture(); else Load( THEME->GetPathG("MusicSortDisplay",SortOrderToString(so)) ); diff --git a/stepmania/src/MusicWheel.cpp b/stepmania/src/MusicWheel.cpp index c39f2a39ac..7a382d776b 100644 --- a/stepmania/src/MusicWheel.cpp +++ b/stepmania/src/MusicWheel.cpp @@ -61,7 +61,7 @@ static SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so ) case SORT_ONI_COURSES: case SORT_NONSTOP_COURSES: case SORT_ENDLESS_COURSES: - so = SORT_INVALID; + so = SortOrder_INVALID; break; } @@ -147,13 +147,13 @@ void MusicWheel::BeginScreen() /* Never start in the mode menu; some elements may not initialize correctly. */ if( GAMESTATE->m_SortOrder == SORT_MODE_MENU ) - GAMESTATE->m_SortOrder.Set( SORT_INVALID ); + GAMESTATE->m_SortOrder.Set( SortOrder_INVALID ); GAMESTATE->m_SortOrder.Set( ForceAppropriateSort(GAMESTATE->m_PlayMode, GAMESTATE->m_SortOrder) ); /* Only save the sort order if the player didn't already have one. If he did, don't * overwrite it. */ - if( GAMESTATE->m_PreferredSortOrder == SORT_INVALID ) + if( GAMESTATE->m_PreferredSortOrder == SortOrder_INVALID ) GAMESTATE->m_PreferredSortOrder = GAMESTATE->m_SortOrder; // HACK: invalidate currently selected song in the case that it @@ -825,7 +825,7 @@ void MusicWheel::ChangeMusic( int iDist ) bool MusicWheel::ChangeSort( SortOrder new_so ) // return true if change successful { - ASSERT( new_so < NUM_SORT_ORDERS ); + ASSERT( new_so < NUM_SortOrder ); if( GAMESTATE->m_SortOrder == new_so ) return false; diff --git a/stepmania/src/MusicWheel.h b/stepmania/src/MusicWheel.h index 48aa605415..6e3174ae97 100644 --- a/stepmania/src/MusicWheel.h +++ b/stepmania/src/MusicWheel.h @@ -61,7 +61,7 @@ protected: virtual void UpdateSwitch(); - vector m_WheelItemDatas[NUM_SORT_ORDERS]; + vector m_WheelItemDatas[NUM_SortOrder]; const WheelItemData *GetCurWheelItemData( int i ) { return (const WheelItemData *) m_CurWheelItemData[i]; } RString m_sLastModeMenuItem; diff --git a/stepmania/src/Profile.cpp b/stepmania/src/Profile.cpp index 823cffd62c..4965311973 100644 --- a/stepmania/src/Profile.cpp +++ b/stepmania/src/Profile.cpp @@ -99,7 +99,7 @@ void Profile::InitGeneralData() { m_sGuid = MakeGuid(); - m_SortOrder = SORT_INVALID; + m_SortOrder = SortOrder_INVALID; m_LastDifficulty = DIFFICULTY_INVALID; m_LastCourseDifficulty = DIFFICULTY_INVALID; m_lastSong.Unset(); diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 3769d162cc..8d329649af 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -884,7 +884,7 @@ void ScreenSelectMusic::AfterMusicChange() g_bWantFallbackCdTitle = false; bool bWantBanner = true; - static SortOrder s_lastSortOrder = SORT_INVALID; + static SortOrder s_lastSortOrder = SortOrder_INVALID; if( GAMESTATE->m_SortOrder != s_lastSortOrder ) { // Reload to let Lua metrics have a chance to change the help text.