SortOrder_INVALID, NUM_SortOrder
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@@ -202,7 +202,7 @@ void GameState::Reset()
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m_PreferredDifficulty[p].Set( DIFFICULTY_INVALID );
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m_PreferredCourseDifficulty[p].Set( DIFFICULTY_MEDIUM );
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}
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m_SortOrder.Set( SORT_INVALID );
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m_SortOrder.Set( SortOrder_INVALID );
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m_PreferredSortOrder = GetDefaultSort();
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m_PlayMode.Set( PLAY_MODE_INVALID );
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m_EditMode = EditMode_INVALID;
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@@ -390,7 +390,7 @@ void GameState::PlayersFinalized()
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ApplyPreferredModifiers( pn, sModifiers );
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}
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// Only set the sort order if it wasn't already set by a GameCommand (or by an earlier profile)
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if( m_PreferredSortOrder == SORT_INVALID && pProfile->m_SortOrder != SORT_INVALID )
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if( m_PreferredSortOrder == SortOrder_INVALID && pProfile->m_SortOrder != SortOrder_INVALID )
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m_PreferredSortOrder = pProfile->m_SortOrder;
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if( pProfile->m_LastDifficulty != DIFFICULTY_INVALID )
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m_PreferredDifficulty[pn].Set( pProfile->m_LastDifficulty );
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