SortOrder_INVALID, NUM_SortOrder

This commit is contained in:
Glenn Maynard
2006-09-26 07:42:55 +00:00
parent 2ed1154dfb
commit e8a3c636f6
9 changed files with 19 additions and 19 deletions
+2 -2
View File
@@ -202,7 +202,7 @@ void GameState::Reset()
m_PreferredDifficulty[p].Set( DIFFICULTY_INVALID );
m_PreferredCourseDifficulty[p].Set( DIFFICULTY_MEDIUM );
}
m_SortOrder.Set( SORT_INVALID );
m_SortOrder.Set( SortOrder_INVALID );
m_PreferredSortOrder = GetDefaultSort();
m_PlayMode.Set( PLAY_MODE_INVALID );
m_EditMode = EditMode_INVALID;
@@ -390,7 +390,7 @@ void GameState::PlayersFinalized()
ApplyPreferredModifiers( pn, sModifiers );
}
// Only set the sort order if it wasn't already set by a GameCommand (or by an earlier profile)
if( m_PreferredSortOrder == SORT_INVALID && pProfile->m_SortOrder != SORT_INVALID )
if( m_PreferredSortOrder == SortOrder_INVALID && pProfile->m_SortOrder != SortOrder_INVALID )
m_PreferredSortOrder = pProfile->m_SortOrder;
if( pProfile->m_LastDifficulty != DIFFICULTY_INVALID )
m_PreferredDifficulty[pn].Set( pProfile->m_LastDifficulty );