Rename XToString2 to XToString.

This commit is contained in:
Steve Checkoway
2006-10-15 00:09:18 +00:00
parent 04bff6bc1d
commit e87789da7c
38 changed files with 79 additions and 79 deletions
+2 -2
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@@ -37,7 +37,7 @@ static const char *HorizAlignNames[] = {
"Center", "Center",
"Right" "Right"
}; };
XToString2( HorizAlign ); XToString( HorizAlign );
LuaXType( HorizAlign ); LuaXType( HorizAlign );
static const char *VertAlignNames[] = { static const char *VertAlignNames[] = {
@@ -45,7 +45,7 @@ static const char *VertAlignNames[] = {
"Middle", "Middle",
"Bottom" "Bottom"
}; };
XToString2( VertAlign ); XToString( VertAlign );
LuaXType( VertAlign ); LuaXType( VertAlign );
void Actor::SetBGMTime( float fTime, float fBeat ) void Actor::SetBGMTime( float fTime, float fBeat )
+1 -1
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@@ -606,7 +606,7 @@ static const char *FileTypeNames[] = {
"Lua", "Lua",
"Model", "Model",
}; };
XToString2( FileType ); XToString( FileType );
LuaXType( FileType ); LuaXType( FileType );
FileType ActorUtil::GetFileType( const RString &sPath ) FileType ActorUtil::GetFileType( const RString &sPath )
+1 -1
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@@ -52,7 +52,7 @@ const char *CodeNames[] = {
"CancelAllPlayerOptions", "CancelAllPlayerOptions",
"BackInEventMode", "BackInEventMode",
}; };
XToString2( Code ); XToString( Code );
static CodeItem g_CodeItems[NUM_Code]; static CodeItem g_CodeItems[NUM_Code];
+1 -1
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@@ -15,7 +15,7 @@ static const char *ControllerStateButtonNames[] = {
"Left", "Left",
"Right", "Right",
}; };
XToString2( ControllerStateButton ); XToString( ControllerStateButton );
static const DeviceButton ControllerStateButtonToDeviceButton[] = { static const DeviceButton ControllerStateButtonToDeviceButton[] = {
JOY_UP, JOY_UP,
+2 -2
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@@ -25,7 +25,7 @@ static const char *CourseTypeNames[] = {
"Endless", "Endless",
"Survival", "Survival",
}; };
XToString2( CourseType ); XToString( CourseType );
XToLocalizedString( CourseType ); XToLocalizedString( CourseType );
LuaXType( CourseType ); LuaXType( CourseType );
LuaFunction( CourseTypeToLocalizedString, CourseTypeToLocalizedString( Enum::Check<CourseType>( L, 1 ) ) ); LuaFunction( CourseTypeToLocalizedString, CourseTypeToLocalizedString( Enum::Check<CourseType>( L, 1 ) ) );
@@ -38,7 +38,7 @@ static const char *SongSortNames[] = {
"TopGrades", "TopGrades",
"LowestGrades", "LowestGrades",
}; };
XToString2( SongSort ); XToString( SongSort );
XToLocalizedString( SongSort ); XToLocalizedString( SongSort );
+1 -1
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@@ -194,7 +194,7 @@ static const char *MonthNames[] =
"November", "November",
"December", "December",
}; };
XToString2( Month ); XToString( Month );
XToLocalizedString( Month ); XToLocalizedString( Month );
LuaXType( Month ); LuaXType( Month );
+1 -1
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@@ -14,7 +14,7 @@ static const char *DifficultyNames[] = {
"Challenge", "Challenge",
"Edit", "Edit",
}; };
XToString2( Difficulty ); XToString( Difficulty );
XToLocalizedString( Difficulty ); XToLocalizedString( Difficulty );
LuaXType( Difficulty ); LuaXType( Difficulty );
+2 -2
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@@ -24,7 +24,7 @@ static const char *EditMenuRowNames[] = {
"SourceSteps", "SourceSteps",
"Action" "Action"
}; };
XToString2( EditMenuRow ); XToString( EditMenuRow );
XToLocalizedString( EditMenuRow ); XToLocalizedString( EditMenuRow );
static const char *EditMenuActionNames[] = { static const char *EditMenuActionNames[] = {
@@ -33,7 +33,7 @@ static const char *EditMenuActionNames[] = {
"Create", "Create",
"Practice", "Practice",
}; };
XToString2( EditMenuAction ); XToString( EditMenuAction );
XToLocalizedString( EditMenuAction ); XToLocalizedString( EditMenuAction );
StringToX( EditMenuAction ); StringToX( EditMenuAction );
+2 -2
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@@ -53,7 +53,7 @@ namespace Enum
const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_ptr<RString> *pNameCache ); // XToString helper const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_ptr<RString> *pNameCache ); // XToString helper
#define XToString2(X) \ #define XToString(X) \
COMPILE_ASSERT( NUM_##X == ARRAYLEN(X##Names) ); \ COMPILE_ASSERT( NUM_##X == ARRAYLEN(X##Names) ); \
const RString& X##ToString( X x ) \ const RString& X##ToString( X x ) \
{ \ { \
@@ -61,7 +61,7 @@ const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_
return EnumToString( x, NUM_##X, X##Names, as_##X##Name ); \ return EnumToString( x, NUM_##X, X##Names, as_##X##Name ); \
} \ } \
namespace StringConversion { template<> RString ToString<X>( const X &value ) { return X##ToString(value); } } namespace StringConversion { template<> RString ToString<X>( const X &value ) { return X##ToString(value); } }
#define XToString(X, CNT) XToString2(X) #define XToString2(X) XToString(X)
#define XToLocalizedString(X) \ #define XToLocalizedString(X) \
const RString &X##ToLocalizedString( X x ) \ const RString &X##ToLocalizedString( X x ) \
+17 -17
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@@ -28,7 +28,7 @@ static const char *RadarCategoryNames[] = {
"Hands", "Hands",
"Rolls" "Rolls"
}; };
XToString2( RadarCategory ); XToString( RadarCategory );
XToLocalizedString( RadarCategory ); XToLocalizedString( RadarCategory );
LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString(Enum::Check<RadarCategory>(L, 1)) ); LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString(Enum::Check<RadarCategory>(L, 1)) );
LuaXType( RadarCategory ); LuaXType( RadarCategory );
@@ -58,7 +58,7 @@ static const char *PlayModeNames[] = {
"Battle", "Battle",
"Rave", "Rave",
}; };
XToString2( PlayMode ); XToString( PlayMode );
XToLocalizedString( PlayMode ); XToLocalizedString( PlayMode );
StringToX( PlayMode ); StringToX( PlayMode );
LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString(Enum::Check<PlayMode>(L, 1)) ); LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString(Enum::Check<PlayMode>(L, 1)) );
@@ -79,7 +79,7 @@ static const char *RankingCategoryNames[] = {
"c", "c",
"d", "d",
}; };
XToString2( RankingCategory ); XToString( RankingCategory );
StringToX( RankingCategory ); StringToX( RankingCategory );
@@ -88,7 +88,7 @@ static const char *PlayerControllerNames[] = {
"Autoplay", "Autoplay",
"Cpu", "Cpu",
}; };
XToString2( PlayerController ); XToString( PlayerController );
StringToX( PlayerController ); StringToX( PlayerController );
XToLocalizedString( PlayerController ); XToLocalizedString( PlayerController );
LuaXType( PlayerController ); LuaXType( PlayerController );
@@ -99,7 +99,7 @@ static const char *CoinModeNames[] = {
"Pay", "Pay",
"Free", "Free",
}; };
XToString2( CoinMode ); XToString( CoinMode );
StringToX( CoinMode ); StringToX( CoinMode );
LuaXType( CoinMode ); LuaXType( CoinMode );
@@ -109,7 +109,7 @@ static const char *PremiumNames[] = {
"Double", "Double",
"Joint", "Joint",
}; };
XToString2( Premium ); XToString( Premium );
StringToX( Premium ); StringToX( Premium );
LuaXType( Premium ); LuaXType( Premium );
@@ -134,7 +134,7 @@ static const char *SortOrderNames[] = {
"Endless", "Endless",
"Roulette", "Roulette",
}; };
XToString2( SortOrder ); XToString( SortOrder );
StringToX( SortOrder ); StringToX( SortOrder );
LuaXType( SortOrder ); LuaXType( SortOrder );
@@ -150,7 +150,7 @@ static const char *TapNoteScoreNames[] = {
"W2", "W2",
"W1", "W1",
}; };
XToString2( TapNoteScore ); XToString( TapNoteScore );
LuaXType( TapNoteScore ); LuaXType( TapNoteScore );
TapNoteScore StringToTapNoteScore( const RString &s ) TapNoteScore StringToTapNoteScore( const RString &s )
{ {
@@ -183,7 +183,7 @@ static const char *HoldNoteScoreNames[] = {
"LetGo", "LetGo",
"Held", "Held",
}; };
XToString2( HoldNoteScore ); XToString( HoldNoteScore );
LuaXType( HoldNoteScore ); LuaXType( HoldNoteScore );
HoldNoteScore StringToHoldNoteScore( const RString &s ) HoldNoteScore StringToHoldNoteScore( const RString &s )
{ {
@@ -209,7 +209,7 @@ static const char *MemoryCardStateNames[] = {
"removed", "removed",
"none", "none",
}; };
XToString2( MemoryCardState ); XToString( MemoryCardState );
static const char *PerDifficultyAwardNames[] = { static const char *PerDifficultyAwardNames[] = {
@@ -224,7 +224,7 @@ static const char *PerDifficultyAwardNames[] = {
"Percent90W3", "Percent90W3",
"Percent100W3", "Percent100W3",
}; };
XToString2( PerDifficultyAward ); XToString( PerDifficultyAward );
XToLocalizedString( PerDifficultyAward ); XToLocalizedString( PerDifficultyAward );
StringToX( PerDifficultyAward ); StringToX( PerDifficultyAward );
LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString(Enum::Check<PerDifficultyAward>(L, 1)) ); LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString(Enum::Check<PerDifficultyAward>(L, 1)) );
@@ -246,7 +246,7 @@ static const char *PeakComboAwardNames[] = {
"Peak9000Combo", "Peak9000Combo",
"Peak10000Combo", "Peak10000Combo",
}; };
XToString2( PeakComboAward ); XToString( PeakComboAward );
XToLocalizedString( PeakComboAward ); XToLocalizedString( PeakComboAward );
StringToX( PeakComboAward ); StringToX( PeakComboAward );
LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString(Enum::Check<PeakComboAward>(L, 1)) ); LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString(Enum::Check<PeakComboAward>(L, 1)) );
@@ -304,7 +304,7 @@ static const char *StyleTypeNames[] = {
"OnePlayerTwoSides", "OnePlayerTwoSides",
"TwoPlayersSharedSides", "TwoPlayersSharedSides",
}; };
XToString2( StyleType ); XToString( StyleType );
StringToX( StyleType ); StringToX( StyleType );
LuaXType( StyleType ); LuaXType( StyleType );
@@ -314,7 +314,7 @@ static const char *GoalTypeNames[] = {
"Time", "Time",
"None", "None",
}; };
XToString2( GoalType ); XToString( GoalType );
StringToX( GoalType ); StringToX( GoalType );
LuaXType( GoalType ); LuaXType( GoalType );
@@ -324,7 +324,7 @@ static const char *EditModeNames[] = {
"Home", "Home",
"Full" "Full"
}; };
XToString2( EditMode ); XToString( EditMode );
StringToX( EditMode ); StringToX( EditMode );
LuaXType( EditMode ); LuaXType( EditMode );
@@ -344,7 +344,7 @@ static const char *StageNames[] = {
"Event", "Event",
"Demo", "Demo",
}; };
XToString2( Stage ); XToString( Stage );
LuaXType( Stage ); LuaXType( Stage );
@@ -354,7 +354,7 @@ static const char *MultiPlayerStatusNames[] = {
"Unplugged", "Unplugged",
"MissingMultitap", "MissingMultitap",
}; };
XToString2( MultiPlayerStatus ); XToString( MultiPlayerStatus );
/* /*
+1 -1
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@@ -10,7 +10,7 @@ static const char *GameControllerNames[] = {
"Controller1", "Controller1",
"Controller2", "Controller2",
}; };
XToString2( GameController ); XToString( GameController );
StringToX( GameController ); StringToX( GameController );
+2 -2
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@@ -33,7 +33,7 @@ static const char *CabinetLightNames[] = {
"BassLeft", "BassLeft",
"BassRight", "BassRight",
}; };
XToString2( CabinetLight ); XToString( CabinetLight );
StringToX( CabinetLight ); StringToX( CabinetLight );
static const char *LightsModeNames[] = { static const char *LightsModeNames[] = {
@@ -47,7 +47,7 @@ static const char *LightsModeNames[] = {
"TestAutoCycle", "TestAutoCycle",
"TestManualCycle", "TestManualCycle",
}; };
XToString2( LightsMode ); XToString( LightsMode );
static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut ) static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
{ {
+1 -1
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@@ -16,7 +16,7 @@ static const char *MenuButtonNames[] =
"Coin", "Coin",
"Operator" "Operator"
}; };
XToString2( MenuButton ); XToString( MenuButton );
XToLocalizedString( MenuButton ); XToLocalizedString( MenuButton );
+1 -1
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@@ -133,7 +133,7 @@ static const char *MessageNames[] = {
"ShowHoldJudgmentMuliPlayerP31", "ShowHoldJudgmentMuliPlayerP31",
"ShowHoldJudgmentMuliPlayerP32", "ShowHoldJudgmentMuliPlayerP32",
}; };
XToString2( Message ); XToString( Message );
static RageMutex g_Mutex( "MessageManager" ); static RageMutex g_Mutex( "MessageManager" );
+1 -1
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@@ -8,7 +8,7 @@ static const char *ModsLevelNames[] = {
"Stage", "Stage",
"Song", "Song",
}; };
XToString2( ModsLevel ); XToString( ModsLevel );
LuaXType( ModsLevel ); LuaXType( ModsLevel );
/* /*
+3 -3
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@@ -26,7 +26,7 @@ static const char *NotePartNames[] = {
"HoldBottomCap", "HoldBottomCap",
"HoldTail", "HoldTail",
}; };
XToString2( NotePart ); XToString( NotePart );
static const RageVector2 g_emptyVector = RageVector2( 0, 0 ); static const RageVector2 g_emptyVector = RageVector2( 0, 0 );
@@ -234,13 +234,13 @@ static const char *HoldTypeNames[] = {
"hold", "hold",
"roll", "roll",
}; };
XToString2( HoldType ); XToString( HoldType );
static const char *ActiveTypeNames[] = { static const char *ActiveTypeNames[] = {
"active", "active",
"inactive", "inactive",
}; };
XToString2( ActiveType ); XToString( ActiveType );
+1 -1
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@@ -27,7 +27,7 @@ static const char *NoteTypeNames[] = {
"64th", "64th",
"192nd", "192nd",
}; };
XToString2( NoteType ); XToString( NoteType );
LuaXType( NoteType ) LuaXType( NoteType )
XToLocalizedString( NoteType ); XToLocalizedString( NoteType );
+2 -2
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@@ -33,14 +33,14 @@ static const char *SelectTypeNames[] = {
"SelectMultiple", "SelectMultiple",
"SelectNone", "SelectNone",
}; };
XToString2( SelectType ); XToString( SelectType );
StringToX( SelectType ); StringToX( SelectType );
static const char *LayoutTypeNames[] = { static const char *LayoutTypeNames[] = {
"ShowAllInRow", "ShowAllInRow",
"ShowOneInRow", "ShowOneInRow",
}; };
XToString2( LayoutType ); XToString( LayoutType );
StringToX( LayoutType ); StringToX( LayoutType );
RString OptionRowHandler::OptionTitle() const RString OptionRowHandler::OptionTitle() const
+2 -2
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@@ -8,7 +8,7 @@ static const char *PlayerNumberNames[] = {
"P1", "P1",
"P2", "P2",
}; };
XToString2( PlayerNumber ); XToString( PlayerNumber );
XToLocalizedString( PlayerNumber ); XToLocalizedString( PlayerNumber );
LuaFunction( PlayerNumberToString, PlayerNumberToString(Enum::Check<PlayerNumber>(L, 1)) ); LuaFunction( PlayerNumberToString, PlayerNumberToString(Enum::Check<PlayerNumber>(L, 1)) );
LuaXType( PlayerNumber ); LuaXType( PlayerNumber );
@@ -47,7 +47,7 @@ static const char *MultiPlayerNames[] = {
"P31", "P31",
"P32", "P32",
}; };
XToString2( MultiPlayer ); XToString( MultiPlayer );
XToLocalizedString( MultiPlayer ); XToLocalizedString( MultiPlayer );
LuaFunction( MultiPlayerToString, MultiPlayerToString(Enum::Check<MultiPlayer>(L, 1)) ); LuaFunction( MultiPlayerToString, MultiPlayerToString(Enum::Check<MultiPlayer>(L, 1)) );
LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString(Enum::Check<MultiPlayer>(L, 1)) ); LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString(Enum::Check<MultiPlayer>(L, 1)) );
+12 -12
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@@ -29,7 +29,7 @@ static const char *TimingWindowNames[] = {
"Hold", "Hold",
"Roll", "Roll",
}; };
XToString2( TimingWindow ); XToString( TimingWindow );
static const char *ScoreEventNames[] = { static const char *ScoreEventNames[] = {
@@ -43,7 +43,7 @@ static const char *ScoreEventNames[] = {
"Held", "Held",
"LetGo", "LetGo",
}; };
XToString2( ScoreEvent ); XToString( ScoreEvent );
static const char *MusicWheelUsesSectionsNames[] = { static const char *MusicWheelUsesSectionsNames[] = {
@@ -51,7 +51,7 @@ static const char *MusicWheelUsesSectionsNames[] = {
"Always", "Always",
"ABCOnly", "ABCOnly",
}; };
XToString2( MusicWheelUsesSections ); XToString( MusicWheelUsesSections );
StringToX( MusicWheelUsesSections ); StringToX( MusicWheelUsesSections );
LuaXType( MusicWheelUsesSections ); LuaXType( MusicWheelUsesSections );
@@ -60,7 +60,7 @@ static const char *AllowW1Names[] = {
"CoursesOnly", "CoursesOnly",
"Everywhere", "Everywhere",
}; };
XToString2( AllowW1 ); XToString( AllowW1 );
StringToX( AllowW1 ); StringToX( AllowW1 );
LuaXType( AllowW1 ); LuaXType( AllowW1 );
@@ -69,7 +69,7 @@ static const char *MaybeNames[] = {
"No", "No",
"Yes", "Yes",
}; };
XToString2( Maybe ); XToString( Maybe );
StringToX( Maybe ); StringToX( Maybe );
LuaXType( Maybe ); LuaXType( Maybe );
@@ -78,7 +78,7 @@ static const char *GetRankingNameNames[] = {
"On", "On",
"List", "List",
}; };
XToString2( GetRankingName ); XToString( GetRankingName );
StringToX( GetRankingName ); StringToX( GetRankingName );
LuaXType( GetRankingName ); LuaXType( GetRankingName );
@@ -88,7 +88,7 @@ static const char *RandomBackgroundModeNames[] = {
"Animations", "Animations",
"RandomMovies", "RandomMovies",
}; };
XToString2( RandomBackgroundMode ); XToString( RandomBackgroundMode );
StringToX( RandomBackgroundMode ); StringToX( RandomBackgroundMode );
LuaXType( RandomBackgroundMode ); LuaXType( RandomBackgroundMode );
@@ -97,7 +97,7 @@ static const char *ShowDancingCharactersNames[] = {
"Random", "Random",
"Select", "Select",
}; };
XToString2( ShowDancingCharacters ); XToString( ShowDancingCharacters );
StringToX( ShowDancingCharacters ); StringToX( ShowDancingCharacters );
LuaXType( ShowDancingCharacters ); LuaXType( ShowDancingCharacters );
@@ -107,7 +107,7 @@ static const char *BannerCacheModeNames[] = {
"LowResLoadOnDemand", "LowResLoadOnDemand",
"Full" "Full"
}; };
XToString2( BannerCacheMode ); XToString( BannerCacheMode );
StringToX( BannerCacheMode ); StringToX( BannerCacheMode );
LuaXType( BannerCacheMode ); LuaXType( BannerCacheMode );
@@ -119,7 +119,7 @@ static const char *AttractSoundFrequencyNames[] = {
"Every4Times", "Every4Times",
"Every5Times", "Every5Times",
}; };
XToString2( AttractSoundFrequency ); XToString( AttractSoundFrequency );
StringToX( AttractSoundFrequency ); StringToX( AttractSoundFrequency );
LuaXType( AttractSoundFrequency ); LuaXType( AttractSoundFrequency );
@@ -130,7 +130,7 @@ static const char *CourseSortOrdersNames[] = {
"MeterSum", "MeterSum",
"MeterRank", "MeterRank",
}; };
XToString2( CourseSortOrders ); XToString( CourseSortOrders );
StringToX( CourseSortOrders ); StringToX( CourseSortOrders );
LuaXType( CourseSortOrders ); LuaXType( CourseSortOrders );
@@ -138,7 +138,7 @@ static const char *ScoringTypeNames[] = {
"New", "New",
"Old", "Old",
}; };
XToString2( ScoringType ); XToString( ScoringType );
StringToX( ScoringType ); StringToX( ScoringType );
LuaXType( ScoringType ); LuaXType( ScoringType );
+1 -1
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@@ -66,7 +66,7 @@ static const char *PixelFormatNames[] = {
"BGR8", "BGR8",
"A1BGR5", "A1BGR5",
}; };
XToString2( PixelFormat ); XToString( PixelFormat );
/* bNeedReloadTextures is set to true if the device was re-created and we need /* bNeedReloadTextures is set to true if the device was re-created and we need
* to reload textures. On failure, an error message is returned. * to reload textures. On failure, an error message is returned.
+1 -1
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@@ -211,7 +211,7 @@ static const char *InputDeviceNames[] = {
"Pump2", "Pump2",
"Midi", "Midi",
}; };
XToString2( InputDevice ); XToString( InputDevice );
StringToX( InputDevice ); StringToX( InputDevice );
/* Return a reversible representation of a DeviceInput. This is not affected by InputDrivers, /* Return a reversible representation of a DeviceInput. This is not affected by InputDrivers,
+3 -3
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@@ -51,7 +51,7 @@ static const char *CullModeNames[] =
"Front", "Front",
"None" "None"
}; };
XToString2( CullMode ); XToString( CullMode );
LuaXType( CullMode ); LuaXType( CullMode );
static const char *BlendModeNames[] = static const char *BlendModeNames[] =
@@ -62,7 +62,7 @@ static const char *BlendModeNames[] =
"InvertDest", "InvertDest",
"NoEffect" "NoEffect"
}; };
XToString2( BlendMode ); XToString( BlendMode );
LuaXType( BlendMode ); LuaXType( BlendMode );
@@ -72,7 +72,7 @@ static const char *ZTestModeNames[] =
"WriteOnPass", "WriteOnPass",
"WriteOnFail" "WriteOnFail"
}; };
XToString2( ZTestMode ); XToString( ZTestMode );
LuaXType( ZTestMode ); LuaXType( ZTestMode );
int LuaFunc_color( lua_State *L ) int LuaFunc_color( lua_State *L )
+1 -1
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@@ -82,7 +82,7 @@ static const char *EditStateNames[] = {
"RecordPaused", "RecordPaused",
"Playing" "Playing"
}; };
XToString2( EditState ); XToString( EditState );
#if defined(XBOX) #if defined(XBOX)
void ScreenEdit::InitEditMappings() void ScreenEdit::InitEditMappings()
+2 -2
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@@ -40,14 +40,14 @@ static const char *JudgeLineNames[] =
{ {
"W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo" "W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo"
}; };
XToString2( JudgeLine ); XToString( JudgeLine );
#define FOREACH_JudgeLine( rc ) FOREACH_ENUM( JudgeLine, rc ) #define FOREACH_JudgeLine( rc ) FOREACH_ENUM( JudgeLine, rc )
static const char *StatLineNames[NUM_StatLine] = static const char *StatLineNames[NUM_StatLine] =
{ {
"Jumps", "Holds", "Mines", "Hands", "Rolls", "Jumps", "Holds", "Mines", "Hands", "Rolls",
}; };
XToString2( StatLine ); XToString( StatLine );
#define FOREACH_StatLine( rc ) FOREACH_ENUM( StatLine, rc ) #define FOREACH_StatLine( rc ) FOREACH_ENUM( StatLine, rc )
#define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds") #define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds")
+1 -1
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@@ -34,7 +34,7 @@ static const char *CourseEntryActionNames[] = {
"Insert Entry", "Insert Entry",
"Delete", "Delete",
}; };
XToString2( CourseEntryAction ); XToString( CourseEntryAction );
#define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i ) #define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
+1 -1
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@@ -121,7 +121,7 @@ static const char *CourseActionNames[] = {
"Rename", "Rename",
"Delete", "Delete",
}; };
XToString2( CourseAction ); XToString( CourseAction );
#define FOREACH_CourseAction( i ) FOREACH_ENUM( CourseAction, i ) #define FOREACH_CourseAction( i ) FOREACH_ENUM( CourseAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
@@ -36,7 +36,7 @@ static const char *StepsEditActionNames[] = {
"Rename", "Rename",
"Delete", "Delete",
}; };
XToString2( StepsEditAction ); XToString( StepsEditAction );
#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i ) #define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
@@ -40,7 +40,7 @@ static const char *ProfileActionNames[] = {
"Delete", "Delete",
"Clear", "Clear",
}; };
XToString2( ProfileAction ); XToString( ProfileAction );
XToLocalizedString( ProfileAction ); XToLocalizedString( ProfileAction );
#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i ) #define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i )
@@ -27,7 +27,7 @@ static const char *ManageWorkoutsActionNames[] = {
"Rename", "Rename",
"Delete", "Delete",
}; };
XToString2( ManageWorkoutsAction ); XToString( ManageWorkoutsAction );
#define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i ) #define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
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@@ -18,7 +18,7 @@ static const char *PromptAnswerNames[] = {
"No", "No",
"Cancel", "Cancel",
}; };
XToString2( PromptAnswer ); XToString( PromptAnswer );
/* Settings: */ /* Settings: */
namespace namespace
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@@ -25,7 +25,7 @@ static const char *PageTypeNames[] = {
"SurvivalCourses", "SurvivalCourses",
"AllCourses", "AllCourses",
}; };
XToString2( PageType ); XToString( PageType );
StringToX( PageType ); StringToX( PageType );
#define TYPE THEME->GetMetric(m_sName,"Type") #define TYPE THEME->GetMetric(m_sName,"Type")
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@@ -21,7 +21,7 @@ static const char *MenuDirNames[] = {
"Right", "Right",
"Auto", "Auto",
}; };
XToString2( MenuDir ); XToString( MenuDir );
AutoScreenMessage( SM_PlayPostSwitchPage ) AutoScreenMessage( SM_PlayPostSwitchPage )
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@@ -19,7 +19,7 @@ static const char *SetTimeSelectionNames[] = {
"Minute", "Minute",
"Second", "Second",
}; };
XToString2( SetTimeSelection ); XToString( SetTimeSelection );
#define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, s ) #define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, s )
const float g_X[NUM_SetTimeSelection] = const float g_X[NUM_SetTimeSelection] =
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@@ -36,7 +36,7 @@ static const char *ElementCategoryNames[] = {
"Sounds", "Sounds",
"Other" "Other"
}; };
XToString2( ElementCategory ); XToString( ElementCategory );
StringToX( ElementCategory ); StringToX( ElementCategory );
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@@ -12,7 +12,7 @@ static const char *TweenTypeNames[] = {
"Spring", "Spring",
"Bezier" "Bezier"
}; };
XToString2( TweenType ); XToString( TweenType );
LuaXType( TweenType ); LuaXType( TweenType );
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@@ -33,7 +33,7 @@ static const char *UnlockRequirementNames[] =
"Toasties", "Toasties",
"StagesCleared" "StagesCleared"
}; };
XToString2( UnlockRequirement ); XToString( UnlockRequirement );
StringToX( UnlockRequirement ); StringToX( UnlockRequirement );
LuaXType( UnlockRequirement ); LuaXType( UnlockRequirement );
@@ -44,7 +44,7 @@ static const char *UnlockRewardTypeNames[] =
"Course", "Course",
"Modifier", "Modifier",
}; };
XToString2( UnlockRewardType ); XToString( UnlockRewardType );
XToLocalizedString( UnlockRewardType ); XToLocalizedString( UnlockRewardType );
LuaXType( UnlockRewardType ); LuaXType( UnlockRewardType );
LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString(Enum::Check<UnlockRewardType>(L, 1)) ); LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString(Enum::Check<UnlockRewardType>(L, 1)) );
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@@ -16,7 +16,7 @@ static const char *WorkoutProgramNames[] = {
"Runner", "Runner",
"Flat", "Flat",
}; };
XToString2( WorkoutProgram ); XToString( WorkoutProgram );
StringToX( WorkoutProgram ); StringToX( WorkoutProgram );
XToLocalizedString( WorkoutProgram ); XToLocalizedString( WorkoutProgram );
@@ -25,7 +25,7 @@ static const char *WorkoutStepsTypeNames[] = {
"NormalSteps", "NormalSteps",
"WorkoutSteps" "WorkoutSteps"
}; };
XToString2( WorkoutStepsType ); XToString( WorkoutStepsType );
StringToX( WorkoutStepsType ); StringToX( WorkoutStepsType );
XToLocalizedString( WorkoutStepsType ); XToLocalizedString( WorkoutStepsType );
LuaXType( WorkoutStepsType ); LuaXType( WorkoutStepsType );