cleanup unused code path and variables
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@@ -555,25 +555,7 @@ void ScreenNameEntryTraditional::HandleScreenMessage( const ScreenMessage SM )
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break;
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break;
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case SM_GoToNextScreen:
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case SM_GoToNextScreen:
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{
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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/* Hack: go back to the select course screen in event mode. */
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if( PREFSMAN->m_bEventMode && GAMESTATE->IsCourseMode() )
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{
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SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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break;
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}
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Grade max_grade = GRADE_FAILED;
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vector<Song*> vSongs;
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StageStats stats;
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GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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max_grade = min( max_grade, stats.GetGrade((PlayerNumber)p) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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break;
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break;
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}
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}
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}
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}
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