cleanup unused code path and variables

This commit is contained in:
Glenn Maynard
2004-05-22 21:23:17 +00:00
parent 2a16256e7e
commit e8604a8194
+1 -19
View File
@@ -555,25 +555,7 @@ void ScreenNameEntryTraditional::HandleScreenMessage( const ScreenMessage SM )
break;
case SM_GoToNextScreen:
{
/* Hack: go back to the select course screen in event mode. */
if( PREFSMAN->m_bEventMode && GAMESTATE->IsCourseMode() )
{
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
break;
}
Grade max_grade = GRADE_FAILED;
vector<Song*> vSongs;
StageStats stats;
GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsHumanPlayer(p) )
max_grade = min( max_grade, stats.GetGrade((PlayerNumber)p) );
SCREENMAN->SetNewScreen( NEXT_SCREEN );
}
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}