Make rsr a little better again
Here come the huge lazy commits. (Sourced from shakesoda/stepmania.)
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local bShow = 0;
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(visible,false);
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ToggleConsoleDisplayMessageCommand=function(self)
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bShow = 1 - bShow;
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self:visible( bShow == 1 );
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end;
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-- Grid
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LoadActor("_8") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/8,SCREEN_HEIGHT/8;diffuse,Color.Black;diffusealpha,0.05);
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};
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LoadActor("_16") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/16,SCREEN_HEIGHT/16;diffuse,Color.Blue;diffusealpha,0.1);
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};
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LoadActor("_32") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/32,SCREEN_HEIGHT/32;diffuse,Color.White;diffusealpha,0.125);
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};
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--]]
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};
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return t;
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@@ -20,11 +20,22 @@ end --]]
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--
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--
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t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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Def.Quad {
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LoadActor("VOL1-29-NTSC") .. {
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InitCommand=cmd(FullScreen;diffuse,color("#1C1C1C"));
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
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OnCommand=cmd(diffusealpha,0.75);
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};
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};
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LoadActor( THEME:GetPathG("_texture","checkerboard") ) .. {
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InitCommand=cmd(FullScreen;
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customtexturerect,0,0,SCREEN_WIDTH/64,SCREEN_HEIGHT/64;
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Center);
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OnCommand=cmd(texcoordvelocity,0.25,0;diffusealpha,0.025);
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};
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Def.Quad {
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InitCommand=cmd(FullScreen;diffuse,Color.Orange;diffusealpha,0.6);
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OnCommand=cmd(fadeleft,1;cropleft,0.45;diffuseshift;effectperiod,5;
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effectcolor2,Color.Alpha(Color.Orange,0.3);
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effectcolor1,Color.Alpha(Color.Orange,0.8)
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);
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}
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};
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};
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--
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--
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local bShow = 0;
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local bShow = 0;
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local gc = Var("GameCommand");
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadFont("Common Normal") .. {
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Text=gc:GetName();
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InitCommand=cmd(shadowlength,1.5);
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};
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GainFocusCommand=cmd(visible,true);
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LoseFocusCommand=cmd(visible,false);
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};
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return t
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_phantasma
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#TITLE:Phantasma Plant;
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#OFFSET:0.000;
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#BPMS:0.000=86.000;
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#STOPS:;
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