Make rsr a little better again

Here come the huge lazy commits.

(Sourced from shakesoda/stepmania.)
This commit is contained in:
Jonathan Payne
2013-10-05 03:03:19 -07:00
parent 02bcafbf82
commit e8590451d8
12 changed files with 55 additions and 6 deletions
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@@ -0,0 +1,21 @@
local bShow = 0;
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
ToggleConsoleDisplayMessageCommand=function(self)
bShow = 1 - bShow;
self:visible( bShow == 1 );
end;
-- Grid
LoadActor("_8") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/8,SCREEN_HEIGHT/8;diffuse,Color.Black;diffusealpha,0.05);
};
LoadActor("_16") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/16,SCREEN_HEIGHT/16;diffuse,Color.Blue;diffusealpha,0.1);
};
LoadActor("_32") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;customtexturerect,0,0,SCREEN_WIDTH/32,SCREEN_HEIGHT/32;diffuse,Color.White;diffusealpha,0.125);
};
--]]
};
return t;
@@ -20,11 +20,22 @@ end --]]
--
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
LoadActor("VOL1-29-NTSC") .. {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
OnCommand=cmd(diffusealpha,0.75);
Def.Quad {
InitCommand=cmd(FullScreen;diffuse,color("#1C1C1C"));
};
LoadActor( THEME:GetPathG("_texture","checkerboard") ) .. {
InitCommand=cmd(FullScreen;
customtexturerect,0,0,SCREEN_WIDTH/64,SCREEN_HEIGHT/64;
Center);
OnCommand=cmd(texcoordvelocity,0.25,0;diffusealpha,0.025);
};
Def.Quad {
InitCommand=cmd(FullScreen;diffuse,Color.Orange;diffusealpha,0.6);
OnCommand=cmd(fadeleft,1;cropleft,0.45;diffuseshift;effectperiod,5;
effectcolor2,Color.Alpha(Color.Orange,0.3);
effectcolor1,Color.Alpha(Color.Orange,0.8)
);
}
};
--
local bShow = 0;
@@ -59,4 +70,4 @@ t[#t+1] = Def.ActorFrame {
};
};
--
return t
return t
@@ -0,0 +1,11 @@
local gc = Var("GameCommand");
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
LoadFont("Common Normal") .. {
Text=gc:GetName();
InitCommand=cmd(shadowlength,1.5);
};
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
};
return t
@@ -18,4 +18,4 @@ t[#t+1] = LoadFont("Common Normal") .. {
};
return t;
return t;
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@@ -0,0 +1 @@
_phantasma
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+5
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@@ -0,0 +1,5 @@
#TITLE:Phantasma Plant;
#OFFSET:0.000;
#BPMS:0.000=86.000;
#STOPS:;