Reloading in the debug menu no longer crashes.
I don't know why it was ever set to reset the game - left it commented in case this really breaks something I didn't notice, but now it's actually possible to quickly test different MusicWheel transforms.
This commit is contained in:
@@ -950,7 +950,7 @@ class DebugLineReloadCurrentScreen : public IDebugLine
|
|||||||
SCREENMAN->PopAllScreens();
|
SCREENMAN->PopAllScreens();
|
||||||
|
|
||||||
SOUND->StopMusic();
|
SOUND->StopMusic();
|
||||||
StepMania::ResetGame();
|
//StepMania::ResetGame();
|
||||||
|
|
||||||
SCREENMAN->SetNewScreen( sScreenName );
|
SCREENMAN->SetNewScreen( sScreenName );
|
||||||
IDebugLine::DoAndLog( sMessageOut );
|
IDebugLine::DoAndLog( sMessageOut );
|
||||||
|
|||||||
Reference in New Issue
Block a user