Reloading in the debug menu no longer crashes.
I don't know why it was ever set to reset the game - left it commented in case this really breaks something I didn't notice, but now it's actually possible to quickly test different MusicWheel transforms.
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@@ -950,7 +950,7 @@ class DebugLineReloadCurrentScreen : public IDebugLine
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SCREENMAN->PopAllScreens();
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SOUND->StopMusic();
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StepMania::ResetGame();
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//StepMania::ResetGame();
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SCREENMAN->SetNewScreen( sScreenName );
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IDebugLine::DoAndLog( sMessageOut );
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