use accessors

This commit is contained in:
Glenn Maynard
2002-12-17 05:29:50 +00:00
parent 417b8791e7
commit e851ce45e5
5 changed files with 15 additions and 15 deletions
+2 -2
View File
@@ -1029,7 +1029,7 @@ void SaveChanges()
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
{
for( int i=0; i<GAMESTATE->m_pCurCourse->m_iStages; i++ )
for( int i=0; i<GAMESTATE->m_pCurCourse->GetNumStages(); i++ )
{
Song* pSong = GAMESTATE->m_pCurCourse->GetSong(i);
pSong->Save();
@@ -1053,7 +1053,7 @@ void DontSaveChanges()
case PLAY_MODE_ONI:
case PLAY_MODE_ENDLESS:
{
for( int i=0; i<GAMESTATE->m_pCurCourse->m_iStages; i++ )
for( int i=0; i<GAMESTATE->m_pCurCourse->GetNumStages(); i++ )
{
Song* pSong = GAMESTATE->m_pCurCourse->GetSong(i);
ld.LoadFromSMFile( GAMESTATE->m_pCurSong->GetCacheFilePath(), *pSong );