use accessors
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@@ -1029,7 +1029,7 @@ void SaveChanges()
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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{
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for( int i=0; i<GAMESTATE->m_pCurCourse->m_iStages; i++ )
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for( int i=0; i<GAMESTATE->m_pCurCourse->GetNumStages(); i++ )
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{
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Song* pSong = GAMESTATE->m_pCurCourse->GetSong(i);
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pSong->Save();
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@@ -1053,7 +1053,7 @@ void DontSaveChanges()
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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{
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for( int i=0; i<GAMESTATE->m_pCurCourse->m_iStages; i++ )
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for( int i=0; i<GAMESTATE->m_pCurCourse->GetNumStages(); i++ )
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{
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Song* pSong = GAMESTATE->m_pCurCourse->GetSong(i);
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ld.LoadFromSMFile( GAMESTATE->m_pCurSong->GetCacheFilePath(), *pSong );
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