Remove an expensive but low-importance log
We only see this if & when we shut down cleanly. It's not worth calculating every time we mix a sound into the buffer.
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@@ -56,20 +56,10 @@ int RageSoundDriver::DecodeThread_start( void *p )
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return 0;
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}
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static int64_t g_iTotalAhead = 0;
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static int g_iTotalAheadCount = 0;
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RageSoundMixBuffer &RageSoundDriver::MixIntoBuffer( int iFrames, int64_t iFrameNumber, int64_t iCurrentFrame )
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{
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ASSERT_M( m_DecodeThread.IsCreated(), "RageSoundDriver::StartDecodeThread() was never called" );
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int64_t frameDifference = iFrameNumber - iCurrentFrame + static_cast<int64_t>(iFrames);
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if (frameDifference > 0)
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{
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g_iTotalAhead += frameDifference;
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++g_iTotalAheadCount;
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}
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static RageSoundMixBuffer mix;
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for( unsigned i = 0; i < ARRAYLEN(m_Sounds); ++i )
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@@ -472,9 +462,6 @@ RageSoundDriver::~RageSoundDriver()
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m_DecodeThread.Wait();
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LOG->Trace("Decode thread shut down.");
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LOG->Flush();
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LOG->Info( "Mixing %f ahead in %i Mix() calls",
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float(g_iTotalAhead) / std::max( g_iTotalAheadCount, 1 ), g_iTotalAheadCount );
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}
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}
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