add a 24px font and a 20px import font that uses it
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# This "font" just pulls in default characters for a 20-pixel
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# font. Other import fonts can be created for other sizes.
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# Also, themes can create new fonts, and overload this file to
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# have them pulled in for every 20-pixel font.
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[main]
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# We don't have a 20px Japanese font, so use the 24px one instead;
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# pulling in a Kanji font that's a little too big looks fine, but
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# pulling in one that's a little too small looks bad.
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# The characters in _game chars 16px are actually very large; they'll
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# look fine here, too.
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import=_japanese 24px,_game chars 16px
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# XXX ,_misc 16px
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Binary file not shown.
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After Width: | Height: | Size: 67 KiB |
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# Approximately 24x24-pixel CJK font. (That is, it should look
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# reasonable alongside Western fonts that are about 24 pixels high.)
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# Most units are 28, to give up to 4 pixels of padding on each side.
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# Constructed from MS Gothic, 9pt, 72 pixels/cm, "Strong" antialiasing.
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[main]
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Top=5
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Baseline=26
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LineSpacing=28
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# This page maps to basic-japanese (Unicode U+3000 to U+30FF.)
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range basic-japanese=0
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# All characters on this page have a width of 20 pixels; it's a strictly
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# monospaced font.
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DefaultWidth=28
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# Smaller center dot.
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251=14
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[kanji]
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Top=5
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Baseline=26
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LineSpacing=28
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DefaultWidth=28
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map num-ichi=0
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map num-ni=1
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map num-san=2
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map num-yon=3
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map num-go=4
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map num-roku=5
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map num-nana=6
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map num-hachi=7
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map num-kyuu=8
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map num-juu=9
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map kakumei1=16
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map kakumei2=17
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map matsuri=18
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map sakura=19
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map kosaka1=20
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map kosaka2=21
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map oni=22
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map michi=23
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map futatsu=24
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map kami=25
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map sama=26
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map minyou1=27
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map minyou2=28
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map aka=29
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map nichi=30
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map aoi=31
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map shoudou1=32
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map shoudou2=33
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map neko=34
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map hair=35
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map anettai1=36
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map anettai2=37
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map anettai3=38
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map bakudan1=39
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map bakudan2=40
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map shintani1=41
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map shintani2=42
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map ookii=43
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map kenkai1=44
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map kenkai2=45
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map mahou1=46
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map mahou2=47
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map tobira=48
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map yozora1=49
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map yozora2=50
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map sai=51
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