use StoreRankingName
This commit is contained in:
@@ -407,14 +407,7 @@ void ScreenNameEntry::MenuStart( PlayerNumber pn )
|
|||||||
if( m_sSelectedName[pn] == "" )
|
if( m_sSelectedName[pn] == "" )
|
||||||
m_sSelectedName[pn] = DEFAULT_RANKING_NAME;
|
m_sSelectedName[pn] = DEFAULT_RANKING_NAME;
|
||||||
|
|
||||||
if( GAMESTATE->IsCourseMode() )
|
GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] );
|
||||||
{
|
|
||||||
GAMESTATE->m_pRankingCourse->m_RankingScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SONGMAN->m_MachineScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_RankingCategory[pn]][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn];
|
|
||||||
}
|
|
||||||
|
|
||||||
if( !AnyStillEntering() && !m_Out.IsTransitioning() )
|
if( !AnyStillEntering() && !m_Out.IsTransitioning() )
|
||||||
m_Out.StartTransitioning( SM_GoToNextScreen );
|
m_Out.StartTransitioning( SM_GoToNextScreen );
|
||||||
|
|||||||
Reference in New Issue
Block a user