use StoreRankingName

This commit is contained in:
Glenn Maynard
2003-10-14 01:23:49 +00:00
parent edd7f7bfc7
commit e764def9c2
+1 -8
View File
@@ -407,14 +407,7 @@ void ScreenNameEntry::MenuStart( PlayerNumber pn )
if( m_sSelectedName[pn] == "" ) if( m_sSelectedName[pn] == "" )
m_sSelectedName[pn] = DEFAULT_RANKING_NAME; m_sSelectedName[pn] = DEFAULT_RANKING_NAME;
if( GAMESTATE->IsCourseMode() ) GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] );
{
GAMESTATE->m_pRankingCourse->m_RankingScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn];
}
else
{
SONGMAN->m_MachineScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_RankingCategory[pn]][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn];
}
if( !AnyStillEntering() && !m_Out.IsTransitioning() ) if( !AnyStillEntering() && !m_Out.IsTransitioning() )
m_Out.StartTransitioning( SM_GoToNextScreen ); m_Out.StartTransitioning( SM_GoToNextScreen );