From e764def9c296f870ed6df0c1a5859c16d5cf5f06 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 14 Oct 2003 01:23:49 +0000 Subject: [PATCH] use StoreRankingName --- stepmania/src/ScreenNameEntry.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/stepmania/src/ScreenNameEntry.cpp b/stepmania/src/ScreenNameEntry.cpp index 5c09f358a1..150bad5826 100644 --- a/stepmania/src/ScreenNameEntry.cpp +++ b/stepmania/src/ScreenNameEntry.cpp @@ -406,15 +406,8 @@ void ScreenNameEntry::MenuStart( PlayerNumber pn ) if( m_sSelectedName[pn] == "" ) m_sSelectedName[pn] = DEFAULT_RANKING_NAME; - - if( GAMESTATE->IsCourseMode() ) - { - GAMESTATE->m_pRankingCourse->m_RankingScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn]; - } - else - { - SONGMAN->m_MachineScores[GAMESTATE->m_RankingNotesType][GAMESTATE->m_RankingCategory[pn]][GAMESTATE->m_iRankingIndex[pn]].sName = m_sSelectedName[pn]; - } + + GAMESTATE->StoreRankingName( pn, m_sSelectedName[pn] ); if( !AnyStillEntering() && !m_Out.IsTransitioning() ) m_Out.StartTransitioning( SM_GoToNextScreen );