theme touchup
This commit is contained in:
@@ -6,8 +6,8 @@ end
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local t = Def.ActorFrame {
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LoadActor( THEME:GetPathB("", "_fade out with sound") );
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LoadActor( THEME:GetPathG(Var "LoadingScreen", "ask options") ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+100;visible,false);
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LoadFont( "common normal" ) .. {
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InitCommand=cmd(settext,"Press &START; for options";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+100;visible,false);
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AskForGoToOptionsCommand=cmd(
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visible,true;
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diffusealpha,0;
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@@ -21,8 +21,8 @@ local t = Def.ActorFrame {
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);
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GoToOptionsCommand=cmd(visible,false);
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};
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LoadActor( THEME:GetPathG(Var "LoadingScreen", "entering options") ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+100;visible,false);
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LoadFont( "common normal" ) .. {
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InitCommand=cmd(settext,"entering options...";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+100;visible,false);
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AskForGoToOptionsCommand=cmd(
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visible,false;
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linear,0.15;
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@@ -101,12 +101,11 @@ t[#t+1] = Def.ActorFrame {
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};
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};
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t[#t+1] = LoadActor( THEME:GetPathG(Var 'LoadingScreen','options message 1x2') ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;pause);
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t[#t+1] = LoadFont( Var "LoadingScreen", "OptionsMessage" ) .. {
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InitCommand=cmd(settext,"Press &START; again for options";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoom,1.5;pause);
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OnCommand=cmd(hidden,1;draworder,111);
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ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0;
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faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3);
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ShowEnteringOptionsCommand=cmd(finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions");
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ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0;faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3);
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ShowEnteringOptionsCommand=cmd(settext,"entering options...";finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions");
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HidePressStartForOptionsCommand=cmd(linear,0.4;cropleft,1.3);
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};
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BIN
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1 @@
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_terminator two 18px
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@@ -0,0 +1 @@
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_venacti Bold 15px
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@@ -0,0 +1 @@
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_venacti Bold 13
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@@ -0,0 +1 @@
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_venacti Bold 15
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@@ -1 +1 @@
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_sf square head 13px
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_terminator two 13px
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@@ -1,10 +1,11 @@
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[common]
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[common]
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Baseline=14
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Top=2
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LineSpacing=17
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DrawExtraPixelsLeft=0
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DrawExtraPixelsRight=0
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AdvanceExtraPixels=0
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DefaultStrokeColor=#FFFFFF00
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[main]
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Line 0= !"#$%&'()*+,-.
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@@ -1,9 +1,9 @@
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[common]
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[common]
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Baseline=15
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Top=5
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LineSpacing=16
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DrawExtraPixelsLeft=1
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DrawExtraPixelsRight=0
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DrawExtraPixelsRight=1
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AdvanceExtraPixels=0
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DefaultStrokeColor=#FFFFFF00
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Before Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 4.8 KiB |
@@ -882,7 +882,6 @@ Fallback="ScreenWithMenuElements"
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Class="ScreenEvaluation"
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LightsMode="LightsMode_MenuStartOnly"
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HelpText=ScreenString("HelpTextEvaluation")
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FooterOffCommand=linear,0.5;addy,90
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Summary=false
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TimerSeconds=15
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DisqualifiedP1X=
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@@ -1611,7 +1610,7 @@ Fallback="Screen"
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Class="ScreenSyncOverlay"
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Fallback="Screen"
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StatusOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+150;shadowlength,2;strokecolor,color("#000000");
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SyncInfoOnCommand=x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;
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AdjustmentsOnCommand=x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;
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[ScreenStatsOverlay]
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Class="ScreenStatsOverlay"
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@@ -54,14 +54,14 @@ void ScreenSyncOverlay::Init()
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m_quad.ZoomToHeight( m_textHelp.GetZoomedHeight()+20 );
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m_textStatus.SetName( "Status" );
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m_textStatus.LoadFromFont( THEME->GetPathF("Common", "normal") );
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m_textStatus.LoadFromFont( THEME->GetPathF(m_sName, "status") );
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ActorUtil::LoadAllCommandsAndOnCommand( m_textStatus, m_sName );
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this->AddChild( &m_textStatus );
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m_textSyncInfo.SetName( "SyncInfo" );
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m_textSyncInfo.LoadFromFont( THEME->GetPathF("Common","normal") );
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ActorUtil::LoadAllCommandsAndOnCommand( m_textSyncInfo, m_sName );
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this->AddChild( &m_textSyncInfo );
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m_textAdjustments.SetName( "Adjustments" );
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m_textAdjustments.LoadFromFont( THEME->GetPathF(m_sName,"Adjustments") );
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ActorUtil::LoadAllCommandsAndOnCommand( m_textAdjustments, m_sName );
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this->AddChild( &m_textAdjustments );
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Update( 0 );
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}
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@@ -135,7 +135,7 @@ void ScreenSyncOverlay::UpdateText()
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// Update SyncInfo
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//
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bool bVisible = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != SongOptions::AUTOSYNC_OFF;
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m_textSyncInfo.SetVisible( bVisible );
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m_textAdjustments.SetVisible( bVisible );
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if( bVisible )
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{
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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@@ -146,7 +146,7 @@ void ScreenSyncOverlay::UpdateText()
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s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew );
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s += STANDARD_DEVIATION.GetValue() + ssprintf( ": %0.3f\n", fStdDev );
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s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, AdjustSync::OFFSET_SAMPLE_COUNT );
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m_textSyncInfo.SetText( s );
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m_textAdjustments.SetText( s );
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}
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}
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@@ -25,7 +25,7 @@ private:
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Quad m_quad;
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BitmapText m_textHelp;
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BitmapText m_textStatus;
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BitmapText m_textSyncInfo;
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BitmapText m_textAdjustments;
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};
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