revert color key disable, add comment

This commit is contained in:
Chris Danford
2008-04-10 01:03:07 +00:00
parent f8da026ca1
commit e7116ba46d
+5 -4
View File
@@ -90,10 +90,11 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID )
RageTextureID Sprite::SongBannerTexture( RageTextureID ID )
{
/* Song banners often have HOT PINK color keys. */
/* GIF/BMP banners that use a color key are not in use any more, and there are rare
* cases where this is turning magenta pizels transparent in banenrs that did not intend
* any transparency. -Chris */
//ID.bHotPinkColorKey = true;
/* TODO: Change to use color keying only if the graphic is a diagonal banner. The color key convention is
* causing small holes in moderm banners that use magenta, and it's not good to require graphic
* makers to know about archaic color key conventions. -Chris */
ID.bHotPinkColorKey = true;
/* Ignore the texture color depth preference and always use 32-bit textures
* if possible. Banners are loaded while moving the wheel, so we want it to