From e7116ba46d578536f8ce878607c7723e67e62e15 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Thu, 10 Apr 2008 01:03:07 +0000 Subject: [PATCH] revert color key disable, add comment --- stepmania/src/Sprite.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index c7b1a5c41e..66ab354f91 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -90,10 +90,11 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID ) RageTextureID Sprite::SongBannerTexture( RageTextureID ID ) { /* Song banners often have HOT PINK color keys. */ - /* GIF/BMP banners that use a color key are not in use any more, and there are rare - * cases where this is turning magenta pizels transparent in banenrs that did not intend - * any transparency. -Chris */ - //ID.bHotPinkColorKey = true; + + /* TODO: Change to use color keying only if the graphic is a diagonal banner. The color key convention is + * causing small holes in moderm banners that use magenta, and it's not good to require graphic + * makers to know about archaic color key conventions. -Chris */ + ID.bHotPinkColorKey = true; /* Ignore the texture color depth preference and always use 32-bit textures * if possible. Banners are loaded while moving the wheel, so we want it to