I did something really stupid...
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@@ -58,7 +58,11 @@ local function func()
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local sElement = Var "Element"
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if Noteskin.bBlanks[sElement] then
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return Def.Actor {}
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local t = Def.Actor {};
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if Var "SpriteOnly" then
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t = LoadActor( "_blank" );
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end
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return t
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end
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--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
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@@ -84,17 +88,7 @@ local function func()
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end
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local t = LoadActor(path)
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--Rotaciones independientes por elemento
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--[[local dRotationX = Noteskin.BaseRotX[sButton][ElementToLoad]
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if not dRotationX then
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dRotationX = Noteskin.BaseRotX[sButton]["Common"]
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end
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local dRotationY = Noteskin.BaseRotY[sButton][ElementToLoad]
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if not dRotationY then
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dRotationY = Noteskin.BaseRotY[sButton]["Common"]
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end]]
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t.BaseRotationX=Noteskin.BaseRotX[sButton]
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t.BaseRotationY=Noteskin.BaseRotY[sButton]
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@@ -46,8 +46,23 @@ return Def.ActorFrame {
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HeldCommand=cmd(playcommand,"Glow");
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GlowCommand=cmd(setstate,0;finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
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};
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Def.Quad {
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InitCommand=cmd(diffuse,1,1,1,0;zoomto,SCREEN_WIDTH*100,SCREEN_HEIGHT*100;zoomz,SCREEN_WIDTH*SCREEN_HEIGHT);
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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Def.Actor {
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HitMineCommand=function(self) MESSAGEMAN:BroadCast("AMineWasHit"); end;
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};
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--[[Def.Quad {
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InitCommand=function(self)
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local style = GAMESTATE:GetCurrentStyle()GetStyleType()
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local maxzoom = SCREEN_WIDTH
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if style == 'StyleType_OnePlayerTwoSides' then
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maxzoom = 320
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end
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self:diffuse(1,1,1,0);
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self:zoomx(maxzoom);
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self:zoomy(SCREEN_HEIGHT*5)
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end;
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--cmd(diffuse,1,1,1,0;zoomy,SCREEN_HEIGHT*100);
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HitMineCommand=function(self) MESSAGEMAN:BroadCast("AMineWasHit"); end;
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--cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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};]]
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}
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@@ -1,10 +1,10 @@
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[NoteDisplay]
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TapNoteAnimationLength=0.1875
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TapMineAnimationLength=0.1875
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TapLiftAnimationLength=0.1875
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TapFakeAnimationLength=0.1875
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HoldHeadAnimationLength=0.1875
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HoldTopCapAnimationLength=0.1875
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HoldBottomCapAnimationLength=0.1875
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HoldBodyAnimationLength=0.1875
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HoldTailAnimationLength=0.1875
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TapNoteAnimationLength=0.333
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TapMineAnimationLength=0.333
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TapLiftAnimationLength=0.333
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TapFakeAnimationLength=0.333
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HoldHeadAnimationLength=0.333
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HoldTopCapAnimationLength=0.333
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HoldBottomCapAnimationLength=0.333
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HoldBodyAnimationLength=0.333
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HoldTailAnimationLength=0.333
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@@ -1768,12 +1768,12 @@ PreviousSongButton="MenuLeft"
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NextSongButton="MenuRight"
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#
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ChangeStepsWithGameButtons=false
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PreviousDifficultyButton="MenuUp"
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NextDifficultyButton="MenuDown"
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;PreviousDifficultyButton="MenuUp"
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;NextDifficultyButton="MenuDown"
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#
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ChangeGroupsWithGameButtons=false
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PreviousDifficultyButton="MenuUp"
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NextDifficultyButton="MenuDown"
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;PreviousDifficultyButton="MenuUp"
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;NextDifficultyButton="MenuDown"
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#
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TwoPartSelection=false
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TwoPartConfirmsOnly=false
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@@ -573,8 +573,9 @@ static bool LoadGlobalData( const RString &sPath, Song &out, bool &bKIUCompliant
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}
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else if (BeginsWith(NoteRowString, "|B"))
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{
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float fCurBpm = (float)numTemp;
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//out.m_Timing.AddBPMSegment( BPMSegment( BeatToNoteRow(fCurBeat), (float)numTemp ) );
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out.m_Timing.SetBPMAtBeat( (float)numTemp, fCurBeat );
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out.m_Timing.SetBPMAtBeat( fCurBeat, (float)numTemp );
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continue;
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}
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else if (BeginsWith(NoteRowString, "|E"))
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