Adjusted Metrics So The SelectPlayer Screen looks as it should
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@@ -214,7 +214,7 @@ ScreenGameplay::ScreenGameplay()
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};
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// Update possible dance points
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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