[ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency.
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@@ -13,6 +13,10 @@ _____________________________________________________________________________
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sm-ssc v1.2.5 | 201104??
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sm-ssc v1.2.5 | 201104??
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20110421
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* [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ]
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20110420
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20110420
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--------
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--------
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* [CourseContentsList] Fix a crash. [AJ]
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* [CourseContentsList] Fix a crash. [AJ]
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@@ -351,7 +351,7 @@ void ScreenEvaluation::Init()
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{
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{
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FOREACH_EnabledPlayer( p )
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FOREACH_EnabledPlayer( p )
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{
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{
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m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) );
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m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("PercentFrame p%d",p+1)) );
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m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
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m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprPercentFrame[p], m_sName );
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ActorUtil::LoadAllCommands( *m_sprPercentFrame[p], m_sName );
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SET_XY( m_sprPercentFrame[p] );
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SET_XY( m_sprPercentFrame[p] );
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