From e6b20ef704b57d2e7081dec1f9ce4931eb3ec231 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Thu, 21 Apr 2011 00:33:56 -0500 Subject: [PATCH] [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. --- Docs/Changelog_sm-ssc.txt | 4 ++++ src/ScreenEvaluation.cpp | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 90974aa23e..7015eab258 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -13,6 +13,10 @@ _____________________________________________________________________________ sm-ssc v1.2.5 | 201104?? -------------------------------------------------------------------------------- +20110421 +-------- +* [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ] + 20110420 -------- * [CourseContentsList] Fix a crash. [AJ] diff --git a/src/ScreenEvaluation.cpp b/src/ScreenEvaluation.cpp index b474d8b8cb..440d44602b 100644 --- a/src/ScreenEvaluation.cpp +++ b/src/ScreenEvaluation.cpp @@ -351,7 +351,7 @@ void ScreenEvaluation::Init() { FOREACH_EnabledPlayer( p ) { - m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) ); + m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("PercentFrame p%d",p+1)) ); m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) ); ActorUtil::LoadAllCommands( *m_sprPercentFrame[p], m_sName ); SET_XY( m_sprPercentFrame[p] );