do this with PlayerJoinedMessageCommand

This commit is contained in:
Glenn Maynard
2007-05-31 05:25:42 +00:00
parent 6c9c99091f
commit e6a26d1a58
-2
View File
@@ -36,8 +36,6 @@ void ScreenContinue::Input( const InputEventPlus &input )
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
{
SCREENMAN->PlayStartSound();
bool bAllPlayersAreEnabled = true;
FOREACH_ENUM( PlayerNumber, p )
{