do this with PlayerJoinedMessageCommand
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@@ -36,8 +36,6 @@ void ScreenContinue::Input( const InputEventPlus &input )
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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{
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SCREENMAN->PlayStartSound();
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bool bAllPlayersAreEnabled = true;
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FOREACH_ENUM( PlayerNumber, p )
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{
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