fix cel shading functions
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@@ -64,7 +64,7 @@ public:
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const RageVector3 &dir );
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
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void SetCelShaded( bool b );
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void SetCelShaded( int stage );
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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