various default theme changes [Midiman]
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@@ -47,14 +47,13 @@ t[#t+1] = Def.ActorFrame {
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end;
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end;
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JudgmentMessageCommand=function(self, param)
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JudgmentMessageCommand=function(self, param)
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local t
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if param.Player ~= player then return end;
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if param.Player ~= player then return end;
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if param.HoldNoteScore then return end;
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if param.HoldNoteScore then return end;
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local iNumStates = c.Judgment:GetNumStates();
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local iNumStates = c.Judgment:GetNumStates();
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local iFrame = TNSFrames[param.TapNoteScore];
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local iFrame = TNSFrames[param.TapNoteScore];
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local iTapNoteOffset = param.TapNoteOffset;
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if not iFrame then return end
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if not iFrame then return end
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if iNumStates == 12 then
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if iNumStates == 12 then
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iFrame = iFrame * 2;
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iFrame = iFrame * 2;
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@@ -63,6 +62,13 @@ t[#t+1] = Def.ActorFrame {
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end
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end
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end
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end
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local iTapNoteOffset = param.TapNoteOffset;
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if param.HoldNoteScore then
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iTapNoteOffset = 1;
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else
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iTapNoteOffset = param.TapNoteOFfset;
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end
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self:playcommand("Reset");
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self:playcommand("Reset");
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c.Judgment:visible( not bShowProtiming );
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c.Judgment:visible( not bShowProtiming );
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@@ -305,12 +305,12 @@ RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2)
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[Protiming]
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[Protiming]
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ProtimingOnCommand=shadowlength,1;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
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ProtimingOnCommand=shadowlength,1;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner";
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ProtimingW1Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W1"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW1Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW2Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W2"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW2Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW3Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W3"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW3Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW4Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W4"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingW5Command=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_W5"];
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ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingMissCommand=diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");sleep,2;linear,0.5;diffuse,Color("Invisible");
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ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible");
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[Player]
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[Player]
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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