cleanup
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@@ -11,6 +11,12 @@ struct IDirectSoundBuffer;
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class RageSound_DSound: public RageSoundDriver
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{
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public:
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RageSound_DSound();
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~RageSound_DSound();
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CString Init();
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private:
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/* The only place that takes sounds out of INACTIVE is StartMixing; this mutex
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* serializes inactive sounds. */
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RageMutex m_InactiveSoundMutex;
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@@ -59,11 +65,6 @@ class RageSound_DSound: public RageSoundDriver
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void Update(float delta);
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int GetSampleRate( int rate ) const { return rate; }
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public:
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RageSound_DSound();
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~RageSound_DSound();
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CString Init();
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};
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#endif
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