old change: register DifficultyIcon
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@@ -9,6 +9,10 @@
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#include "RageDisplay.h"
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#include "arch/Dialog/Dialog.h"
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#include "Trail.h"
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#include "ActorUtil.h"
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#include "XmlFile.h"
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REGISTER_ACTOR_CLASS(DifficultyIcon)
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DifficultyIcon::DifficultyIcon()
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{
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@@ -36,6 +40,21 @@ bool DifficultyIcon::Load( CString sPath )
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return true;
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}
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void DifficultyIcon::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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CString sFile;
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if( !pNode->GetAttrValue( "File", sFile ) )
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RageException::Throw( "MeterDisplay in " + sDir + " missing File attribute" );
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sFile = sDir + sFile;
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ActorUtil::ResolvePath( sFile, sDir );
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Load( sFile );
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// skip Sprite::LoadFromNode
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Actor::LoadFromNode( sDir, pNode );
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}
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void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps )
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{
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if( pSteps == NULL )
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@@ -18,6 +18,7 @@ public:
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virtual bool EarlyAbortDraw() { return m_bBlank || Sprite::EarlyAbortDraw(); }
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bool Load( CString sFilePath );
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virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
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void SetFromSteps( PlayerNumber pn, const Steps* pSteps );
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void SetFromTrail( PlayerNumber pn, const Trail* pTrail );
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