Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic
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@@ -356,14 +356,14 @@ ScreenGameplay::ScreenGameplay()
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if( GAMESTATE->m_bDemonstration )
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if( GAMESTATE->m_bDemonstration )
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{
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{
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m_quadDemonstrationBox.SetDiffuse( D3DXCOLOR(0,0,0,0.7f) );
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m_sprDemonstrationOverlay.Load( THEME->GetPathTo("Graphics","gameplay demonstration overlay") );
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m_quadDemonstrationBox.StretchTo( CRect(SCREEN_LEFT, int(CENTER_Y-60), SCREEN_RIGHT, int(CENTER_Y+60)) );
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m_sprDemonstrationOverlay.SetXY( CENTER_X, CENTER_Y );
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this->AddChild( &m_quadDemonstrationBox );
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this->AddChild( &m_sprDemonstrationOverlay );
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m_sprDemonstration.Load( THEME->GetPathTo("Graphics","gameplay demonstration") );
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m_sprDemonstrationBlink.Load( THEME->GetPathTo("Graphics","gameplay demonstration blink") );
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m_sprDemonstration.SetXY( CENTER_X, CENTER_Y );
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m_sprDemonstrationBlink.SetXY( CENTER_X, CENTER_Y );
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m_sprDemonstration.SetEffectBlinking();
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m_sprDemonstrationBlink.SetEffectBlinking();
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this->AddChild( &m_sprDemonstration );
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this->AddChild( &m_sprDemonstrationBlink );
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m_Fade.OpenWipingRight();
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m_Fade.OpenWipingRight();
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}
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}
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@@ -120,8 +120,8 @@ private:
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Sprite m_sprToasty; // easter egg
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Sprite m_sprToasty; // easter egg
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Quad m_quadDemonstrationBox;
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Sprite m_sprDemonstrationOverlay;
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Sprite m_sprDemonstration;
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Sprite m_sprDemonstrationBlink;
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RandomSample m_soundFail;
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RandomSample m_soundFail;
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RandomSample m_soundOniDie;
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RandomSample m_soundOniDie;
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