Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic

This commit is contained in:
Chris Danford
2002-09-10 21:26:27 +00:00
parent 223556b026
commit e645322d01
3 changed files with 9 additions and 9 deletions
+7 -7
View File
@@ -356,14 +356,14 @@ ScreenGameplay::ScreenGameplay()
if( GAMESTATE->m_bDemonstration )
{
m_quadDemonstrationBox.SetDiffuse( D3DXCOLOR(0,0,0,0.7f) );
m_quadDemonstrationBox.StretchTo( CRect(SCREEN_LEFT, int(CENTER_Y-60), SCREEN_RIGHT, int(CENTER_Y+60)) );
this->AddChild( &m_quadDemonstrationBox );
m_sprDemonstrationOverlay.Load( THEME->GetPathTo("Graphics","gameplay demonstration overlay") );
m_sprDemonstrationOverlay.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_sprDemonstrationOverlay );
m_sprDemonstration.Load( THEME->GetPathTo("Graphics","gameplay demonstration") );
m_sprDemonstration.SetXY( CENTER_X, CENTER_Y );
m_sprDemonstration.SetEffectBlinking();
this->AddChild( &m_sprDemonstration );
m_sprDemonstrationBlink.Load( THEME->GetPathTo("Graphics","gameplay demonstration blink") );
m_sprDemonstrationBlink.SetXY( CENTER_X, CENTER_Y );
m_sprDemonstrationBlink.SetEffectBlinking();
this->AddChild( &m_sprDemonstrationBlink );
m_Fade.OpenWipingRight();
}