add Lua method
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@@ -1938,6 +1938,7 @@ public:
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static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
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static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
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static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
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static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
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static void Register(lua_State *L)
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{
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@@ -1960,6 +1961,7 @@ public:
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ADD_METHOD( GetPreferredDifficulty )
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ADD_METHOD( AnyPlayerHasRankingFeats )
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ADD_METHOD( GetPlayMode )
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ADD_METHOD( IsGoalComplete )
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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