add Lua method

This commit is contained in:
Chris Danford
2005-04-09 11:30:36 +00:00
parent e1bc16930a
commit e63d5762b5
+2
View File
@@ -1938,6 +1938,7 @@ public:
static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; }
static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; }
static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; }
static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; }
static void Register(lua_State *L)
{
@@ -1960,6 +1961,7 @@ public:
ADD_METHOD( GetPreferredDifficulty )
ADD_METHOD( AnyPlayerHasRankingFeats )
ADD_METHOD( GetPlayMode )
ADD_METHOD( IsGoalComplete )
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,