fix build on other computers

This commit is contained in:
Steve Checkoway
2004-07-26 22:41:30 +00:00
parent 2524b7d98a
commit e607ef7fe3
@@ -1625,17 +1625,6 @@
tabWidth = 4;
usesTabs = 1;
};
AA1DCB6004A4872700D02EE9 = {
explicitFileType = sourcecode.cpp;
fileEncoding = 30;
indentWidth = 4;
isa = PBXFileReference;
path = Game.h;
refType = 4;
sourceTree = "<group>";
tabWidth = 4;
usesTabs = 1;
};
AA1DCB6104A4872700D02EE9 = {
explicitFileType = sourcecode.cpp;
fileEncoding = 30;
@@ -2163,7 +2152,6 @@
AA29CCF60558741A00961A51,
AA29CCF70558741A00961A51,
AA29CCF80558741A00961A51,
AA29CCF90558741A00961A51,
AA29CCFA0558741A00961A51,
AA29CCFB0558741A00961A51,
AA29CCFC0558741A00961A51,
@@ -3551,12 +3539,6 @@
settings = {
};
};
AA29CCF90558741A00961A51 = {
fileRef = AA1DCB6004A4872700D02EE9;
isa = PBXBuildFile;
settings = {
};
};
AA29CCFA0558741A00961A51 = {
fileRef = AA1DCB6104A4872700D02EE9;
isa = PBXBuildFile;
@@ -5937,18 +5919,18 @@
isa = PBXFileReference;
lastKnownFileType = sourcecode.cpp.cpp;
name = StyleUtil.cpp;
path = src/StyleUtil.cpp;
refType = 3;
sourceTree = BUILT_PRODUCTS_DIR;
path = ../src/StyleUtil.cpp;
refType = 4;
sourceTree = "<group>";
};
AA3A706106AA1645006F755E = {
fileEncoding = 30;
isa = PBXFileReference;
lastKnownFileType = sourcecode.c.h;
name = StyleUtil.h;
path = src/StyleUtil.h;
refType = 3;
sourceTree = BUILT_PRODUCTS_DIR;
path = ../src/StyleUtil.h;
refType = 4;
sourceTree = "<group>";
};
AA3A706206AA1645006F755E = {
fileRef = AA3A706006AA1645006F755E;
@@ -11080,7 +11062,6 @@
AA6EFE6A04770D01005F316C = {
children = (
AAA71EA005EE154E00D2E8FF,
AA1DCB6004A4872700D02EE9,
AA6EFE6004770CF7005F316C,
AA272BFB04CB779F00D02EE9,
AA1DCB6504A4872700D02EE9,
@@ -15165,18 +15146,18 @@
isa = PBXFileReference;
lastKnownFileType = sourcecode.cpp.cpp;
name = GameSoundManager.cpp;
path = src/GameSoundManager.cpp;
refType = 3;
sourceTree = BUILT_PRODUCTS_DIR;
path = ../src/GameSoundManager.cpp;
refType = 4;
sourceTree = "<group>";
};
AAC9F32F069E22BB00D53E2C = {
fileEncoding = 30;
isa = PBXFileReference;
lastKnownFileType = sourcecode.c.h;
name = GameSoundManager.h;
path = src/GameSoundManager.h;
refType = 3;
sourceTree = BUILT_PRODUCTS_DIR;
path = ../src/GameSoundManager.h;
refType = 4;
sourceTree = "<group>";
};
AAC9F330069E22BB00D53E2C = {
fileRef = AAC9F32E069E22BB00D53E2C;