making EDIT_MODE not common
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@@ -104,6 +104,7 @@ void EditMenu::Load( const CString &sType )
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ROW_VALUE_X.Load(sType,ROW_VALUE_X_NAME,NUM_EDIT_MENU_ROWS);
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ROW_VALUE_X.Load(sType,ROW_VALUE_X_NAME,NUM_EDIT_MENU_ROWS);
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ROW_VALUE_ON_COMMAND.Load(sType,"RowValueOnCommand");
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ROW_VALUE_ON_COMMAND.Load(sType,"RowValueOnCommand");
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ROW_Y.Load(sType,ROW_Y_NAME,NUM_EDIT_MENU_ROWS);
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ROW_Y.Load(sType,ROW_Y_NAME,NUM_EDIT_MENU_ROWS);
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EDIT_MODE.Load(sType,"EditMode");
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for( int i=0; i<2; i++ )
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for( int i=0; i<2; i++ )
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{
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{
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@@ -11,6 +11,7 @@
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#include "RandomSample.h"
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#include "RandomSample.h"
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "GameConstantsAndTypes.h"
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enum EditMenuRow
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enum EditMenuRow
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@@ -123,6 +124,7 @@ private:
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ThemeMetric1D<float> ROW_VALUE_X;
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ThemeMetric1D<float> ROW_VALUE_X;
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ThemeMetric<apActorCommands> ROW_VALUE_ON_COMMAND;
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ThemeMetric<apActorCommands> ROW_VALUE_ON_COMMAND;
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ThemeMetric1D<float> ROW_Y;
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ThemeMetric1D<float> ROW_Y;
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ThemeMetricEnum<EditMode> EDIT_MODE;
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};
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};
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#endif
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#endif
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