making EDIT_MODE not common

This commit is contained in:
Glenn Maynard
2005-07-14 01:49:36 +00:00
parent ae5f3eeaf9
commit e5d7e59ece
2 changed files with 3 additions and 0 deletions
+1
View File
@@ -104,6 +104,7 @@ void EditMenu::Load( const CString &sType )
ROW_VALUE_X.Load(sType,ROW_VALUE_X_NAME,NUM_EDIT_MENU_ROWS);
ROW_VALUE_ON_COMMAND.Load(sType,"RowValueOnCommand");
ROW_Y.Load(sType,ROW_Y_NAME,NUM_EDIT_MENU_ROWS);
EDIT_MODE.Load(sType,"EditMode");
for( int i=0; i<2; i++ )
{
+2
View File
@@ -11,6 +11,7 @@
#include "RandomSample.h"
#include "EnumHelper.h"
#include "ThemeMetric.h"
#include "GameConstantsAndTypes.h"
enum EditMenuRow
@@ -123,6 +124,7 @@ private:
ThemeMetric1D<float> ROW_VALUE_X;
ThemeMetric<apActorCommands> ROW_VALUE_ON_COMMAND;
ThemeMetric1D<float> ROW_Y;
ThemeMetricEnum<EditMode> EDIT_MODE;
};
#endif