remove unnecessary CacheAllUsedNoteSkins calls; this is all done in NoteField::Init now

This commit is contained in:
Glenn Maynard
2005-03-18 04:58:15 +00:00
parent 02197dab9c
commit e5af8b0f70
4 changed files with 3 additions and 12 deletions
+1 -4
View File
@@ -695,7 +695,7 @@ void ScreenGameplay::Init()
}
}
FOREACH_PlayerNumber(pn)
FOREACH_EnabledPlayer(pn)
m_Player[pn].Init(
PLAYER_TYPE,
GAMESTATE->m_pPlayerState[pn],
@@ -867,9 +867,6 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
// we'll do it on the first update and skip.
m_Player[p].ApplyWaitingTransforms();
/* Now that course options are applied, load any needed note skins and unload old ones. */
m_Player[p].CacheAllUsedNoteSkins();
/* Update attack bOn flags. */
GAMESTATE->Update(0);
GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( p );