remove unnecessary CacheAllUsedNoteSkins calls; this is all done in NoteField::Init now
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@@ -695,7 +695,7 @@ void ScreenGameplay::Init()
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}
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}
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FOREACH_PlayerNumber(pn)
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FOREACH_EnabledPlayer(pn)
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m_Player[pn].Init(
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PLAYER_TYPE,
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GAMESTATE->m_pPlayerState[pn],
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@@ -867,9 +867,6 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
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// we'll do it on the first update and skip.
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m_Player[p].ApplyWaitingTransforms();
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/* Now that course options are applied, load any needed note skins and unload old ones. */
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m_Player[p].CacheAllUsedNoteSkins();
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/* Update attack bOn flags. */
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GAMESTATE->Update(0);
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GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( p );
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