fix VC6 compile errors
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@@ -221,7 +221,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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m_Next[dir][c] = c + add;
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m_Next[dir][c] = c + add;
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/* Always wrap around DIR_AUTO. */
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/* Always wrap around DIR_AUTO. */
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if( dir == DIR_AUTO || WRAP_CURSOR )
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if( dir == DIR_AUTO || (bool)WRAP_CURSOR )
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wrap( m_Next[dir][c], m_aGameCommands.size() );
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wrap( m_Next[dir][c], m_aGameCommands.size() );
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else
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else
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m_Next[dir][c] = clamp( m_Next[dir][c], 0, (int)m_aGameCommands.size()-1 );
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m_Next[dir][c] = clamp( m_Next[dir][c], 0, (int)m_aGameCommands.size()-1 );
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@@ -616,7 +616,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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float fSecs = 0;
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float fSecs = 0;
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bool bAllDone = true;
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bool bAllDone = true;
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if( SHARED_PREVIEW_AND_CURSOR || GetCurrentPage() == PAGE_2 )
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if( (bool)SHARED_PREVIEW_AND_CURSOR || GetCurrentPage() == PAGE_2 )
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{
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{
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/* Only one player has to pick. Choose this for all the other players, too. */
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/* Only one player has to pick. Choose this for all the other players, too. */
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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