move Character stuff out of messy GAMESTATE and into CHARMAN
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@@ -44,6 +44,7 @@
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#include "NoteSkinManager.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "CharacterManager.h"
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#include "GameState.h"
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#include "AnnouncerManager.h"
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#include "ProfileManager.h"
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@@ -228,6 +229,7 @@ void ShutdownGame()
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SAFE_DELETE( INPUTFILTER );
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SAFE_DELETE( MODELMAN );
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SAFE_DELETE( PROFILEMAN ); // PROFILEMAN needs the songs still loaded
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SAFE_DELETE( CHARMAN );
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SAFE_DELETE( UNLOCKMAN );
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SAFE_DELETE( CRYPTMAN );
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SAFE_DELETE( MEMCARDMAN );
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@@ -1102,6 +1104,7 @@ int main(int argc, char* argv[])
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SONGMAN->InitAll( loading_window ); // this takes a long time
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CRYPTMAN = new CryptManager; // need to do this before ProfileMan
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MEMCARDMAN = new MemoryCardManager;
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CHARMAN = new CharacterManager;
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PROFILEMAN = new ProfileManager;
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PROFILEMAN->Init(); // must load after SONGMAN
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UNLOCKMAN = new UnlockManager;
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