move Character stuff out of messy GAMESTATE and into CHARMAN

This commit is contained in:
Chris Danford
2005-08-14 12:06:40 +00:00
parent 70d1f0eadb
commit e50a401341
16 changed files with 315 additions and 177 deletions
+8 -3
View File
@@ -325,9 +325,14 @@ Quad.cpp Quad.h \
RollingNumbers.cpp RollingNumbers.h Sprite.cpp Sprite.h
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.cpp Bookkeeper.h CryptManager.cpp CryptManager.h \
FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h GameManager.cpp GameManager.h \
GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
AnnouncerManager.cpp AnnouncerManager.h \
Bookkeeper.cpp Bookkeeper.h \
CharacterManager.cpp CharacterManager.h \
CryptManager.cpp CryptManager.h \
FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h \
GameManager.cpp GameManager.h \
GameState.cpp GameState.h \
InputFilter.cpp InputFilter.h \
InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
LuaBinding.cpp LuaBinding.h \
LuaManager.cpp LuaManager.h LightsManager.cpp LightsManager.h \